REVIEWED: iOS implementation -WIP-
REVIEWED: iOS formatting REVIEWED: Some OpenGL details REVIEWED: Move platform code to platform directory WARNING: Changes not tested!
This commit is contained in:
parent
d9c8a09f19
commit
5d8a8e8885
4 changed files with 96 additions and 59 deletions
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@ -37,7 +37,7 @@ set(raylib_sources
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)
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)
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if (${PLATFORM} STREQUAL "iOS")
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if (${PLATFORM} STREQUAL "iOS")
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list(APPEND raylib_sources rcore_ios_main.m)
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list(APPEND raylib_sources platforms/rcore_ios_main.m)
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endif()
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endif()
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# Only build raudio if it's enabled
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# Only build raudio if it's enabled
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@ -30,37 +30,37 @@
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#include <unistd.h>
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#include <unistd.h>
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#endif
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#endif
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// UIKit/OpenGL bridge functions implemented in rcore_ios_main.m
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// UIKit/OpenGL bridge functions implemented in [rcore_ios_main.m]
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RLAPI bool ios_initialize_window(int requestedWidth, int requestedHeight, int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI bool ios_initialize_window(int requestedWidth, int requestedHeight, int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI void ios_make_current_context(void);
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RLAPI void ios_close_platform(void);
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RLAPI void ios_close_platform(void);
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RLAPI void ios_make_current_context(void);
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RLAPI void ios_present_frame(void);
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RLAPI void ios_present_frame(void);
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RLAPI void *ios_get_window_handle(void);
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RLAPI void *ios_get_window_handle(void);
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RLAPI void ios_get_window_metrics(int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI void ios_get_window_metrics(int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI void *ios_get_proc_address(const char *name);
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RLAPI void *ios_get_proc_address(const char *name);
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RLAPI void ios_open_url(const char *url);
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RLAPI void ios_open_url(const char *url);
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RLAPI void ios_set_target_fps(float fps);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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typedef struct {
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typedef struct {
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bool initialized;
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bool initialized;
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struct {
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// TODO: Use CORE.Input.Touch data... why is it required to duplicate this data?
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int32_t pointCount; // Number of active touch points
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int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
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Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
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int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
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} TouchRaw;
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} PlatformData;
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} PlatformData;
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typedef struct {
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int32_t pointCount; // Number of active touch points
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int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
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Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
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int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
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} TouchRaw;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { 0 }; // Platform specific data
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static PlatformData platform = { 0 }; // Platform specific data
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static TouchRaw touchRaw = { 0 }; // Raw touch state
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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// Module Internal Functions Declaration
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@ -230,6 +230,7 @@ Vector2 GetWindowScaleDPI(void)
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float scaleX = 1.0f, scaleY = 1.0f;
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float scaleX = 1.0f, scaleY = 1.0f;
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ios_get_window_metrics(&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY);
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ios_get_window_metrics(&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY);
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(void)screenWidth; (void)screenHeight;
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(void)screenWidth; (void)screenHeight;
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(void)renderWidth; (void)renderHeight;
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(void)renderWidth; (void)renderHeight;
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@ -280,6 +281,8 @@ void DisableCursor(void)
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// Swap back buffer with front buffer (screen drawing)
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// Swap back buffer with front buffer (screen drawing)
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void SwapScreenBuffer(void)
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void SwapScreenBuffer(void)
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{
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{
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if (CORE.Time.target > 0) ios_set_target_fps((float)(1.0/CORE.Time.target));
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ios_present_frame();
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ios_present_frame();
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}
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}
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@ -305,6 +308,7 @@ double GetTime(void)
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void OpenURL(const char *url)
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void OpenURL(const char *url)
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{
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{
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// Security check to (partially) avoid malicious code
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// Security check to (partially) avoid malicious code
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// TODO: Security concerns, this cod should b reviewed (not only for iOS)
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if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
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if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
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else ios_open_url(url);
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else ios_open_url(url);
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}
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}
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@ -395,7 +399,7 @@ int InitPlatform(void)
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float scaleX = 1.0f, scaleY = 1.0f;
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float scaleX = 1.0f, scaleY = 1.0f;
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if (!ios_initialize_window(CORE.Window.screen.width, CORE.Window.screen.height,
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if (!ios_initialize_window(CORE.Window.screen.width, CORE.Window.screen.height,
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&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
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&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
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{
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{
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize iOS window and graphics context");
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize iOS window and graphics context");
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return -1;
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return -1;
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@ -403,19 +407,19 @@ int InitPlatform(void)
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ios_make_current_context();
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ios_make_current_context();
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CORE.Window.screen.width = screenWidth;
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CORE.Window.screen.width = screenWidth;
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CORE.Window.screen.height = screenHeight;
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CORE.Window.screen.height = screenHeight;
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CORE.Window.display.width = (int)((float)screenWidth*scaleX);
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CORE.Window.display.width = (int)((float)screenWidth*scaleX);
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CORE.Window.display.height = (int)((float)screenHeight*scaleY);
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CORE.Window.display.height = (int)((float)screenHeight*scaleY);
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CORE.Window.render.width = renderWidth;
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CORE.Window.render.width = renderWidth;
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CORE.Window.render.height = renderHeight;
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CORE.Window.render.height = renderHeight;
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CORE.Window.currentFbo.width = CORE.Window.render.width;
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CORE.Window.currentFbo.width = CORE.Window.render.width;
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CORE.Window.currentFbo.height = CORE.Window.render.height;
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CORE.Window.currentFbo.height = CORE.Window.render.height;
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CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
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CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
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rlLoadExtensions(ios_get_proc_address);
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rlLoadExtensions(ios_get_proc_address);
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) touchRaw.hoverPoints[i] = -1;
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) platform.TouchRaw.hoverPoints[i] = -1;
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platform.initialized = true;
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platform.initialized = true;
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CORE.Window.ready = true;
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CORE.Window.ready = true;
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@ -437,19 +441,19 @@ void ClosePlatform(void)
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CORE = (CoreData){ 0 };
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CORE = (CoreData){ 0 };
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platform = (PlatformData){ 0 };
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platform = (PlatformData){ 0 };
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touchRaw = (TouchRaw){ 0 };
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platform.TouchRaw = (TouchRaw){ 0 };
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}
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}
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// Find or allocate a touch slot for the given touchId
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// Find or allocate a touch slot for the given touchId
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static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
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static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
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{
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{
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for (int i = 0; i < touchRaw.pointCount; i++)
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for (int i = 0; i < platform.TouchRaw.pointCount; i++)
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{
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{
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if (touchRaw.pointId[i] == (int32_t)touchId) return i;
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if (platform.TouchRaw.pointId[i] == (int32_t)touchId) return i;
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}
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}
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if (!allowAllocate) return -1;
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if (!allowAllocate) return -1;
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if (touchRaw.pointCount < MAX_TOUCH_POINTS) return touchRaw.pointCount;
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if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) return platform.TouchRaw.pointCount;
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return -1;
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return -1;
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}
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}
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@ -457,10 +461,10 @@ static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
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// Sync mouse position/state from primary touch point
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// Sync mouse position/state from primary touch point
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static void UpdateMouseFromTouches(void)
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static void UpdateMouseFromTouches(void)
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{
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{
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if (touchRaw.pointCount > 0)
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if (platform.TouchRaw.pointCount > 0)
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{
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{
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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CORE.Input.Mouse.currentPosition = touchRaw.position[0];
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CORE.Input.Mouse.currentPosition = platform.TouchRaw.position[0];
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CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
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CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
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}
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}
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}
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}
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int index = FindTouchSlot(touchId, true);
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int index = FindTouchSlot(touchId, true);
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if (index < 0) return;
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if (index < 0) return;
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touchRaw.pointId[index] = (int32_t)touchId;
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platform.TouchRaw.pointId[index] = (int32_t)touchId;
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touchRaw.position[index] = (Vector2){ x, y };
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platform.TouchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Touch.previousTouchState[index] = 0;
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CORE.Input.Touch.previousTouchState[index] = 0;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 0;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 0;
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if (touchRaw.pointCount < MAX_TOUCH_POINTS) touchRaw.pointCount++;
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if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) platform.TouchRaw.pointCount++;
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CORE.Input.Touch.pointCount = touchRaw.pointCount;
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CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
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UpdateMouseFromTouches();
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UpdateMouseFromTouches();
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}
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}
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@ -496,12 +501,12 @@ void ios_handle_touch_moved(intptr_t touchId, float x, float y)
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int index = FindTouchSlot(touchId, false);
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int index = FindTouchSlot(touchId, false);
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if (index < 0) return;
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if (index < 0) return;
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touchRaw.position[index] = (Vector2){ x, y };
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platform.TouchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Touch.pointCount = touchRaw.pointCount;
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CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
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UpdateMouseFromTouches();
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UpdateMouseFromTouches();
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}
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}
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int index = FindTouchSlot(touchId, false);
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int index = FindTouchSlot(touchId, false);
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if (index < 0) return;
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if (index < 0) return;
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touchRaw.position[index] = (Vector2){ x, y };
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platform.TouchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 0;
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CORE.Input.Touch.currentTouchState[index] = 0;
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CORE.Input.Touch.previousTouchState[index] = 1;
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CORE.Input.Touch.previousTouchState[index] = 1;
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CORE.Input.Touch.pointId[index] = 0;
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CORE.Input.Touch.pointId[index] = 0;
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// Compact the touch arrays — shift remaining points down
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// Compact the touch arrays — shift remaining points down
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for (int i = index; i < touchRaw.pointCount - 1; i++)
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for (int i = index; i < platform.TouchRaw.pointCount - 1; i++)
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{
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{
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touchRaw.pointId[i] = touchRaw.pointId[i + 1];
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platform.TouchRaw.pointId[i] = platform.TouchRaw.pointId[i + 1];
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touchRaw.position[i] = touchRaw.position[i + 1];
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platform.TouchRaw.position[i] = platform.TouchRaw.position[i + 1];
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CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
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CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
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CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
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CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
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CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
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CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
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CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.previousTouchState[i + 1];
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CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.previousTouchState[i + 1];
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}
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}
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if (touchRaw.pointCount > 0) touchRaw.pointCount--;
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if (platform.TouchRaw.pointCount > 0) platform.TouchRaw.pointCount--;
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CORE.Input.Touch.pointCount = touchRaw.pointCount;
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CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (touchRaw.pointCount > 0)? 1 : 0;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (platform.TouchRaw.pointCount > 0)? 1 : 0;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 1;
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UpdateMouseFromTouches();
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UpdateMouseFromTouches();
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645
src/platforms/rcore_ios_main.m
Normal file
645
src/platforms/rcore_ios_main.m
Normal file
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@ -0,0 +1,645 @@
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/**********************************************************************************************
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*
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* rcore_ios_main.m - Functions required by iOS platform implementation
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*
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* PLATFORM: IOS
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* - iOS (arm64)
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* - iOS Simulator
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*
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* LIMITATIONS:
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* - No keyboard input support
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* - No gamepad input support
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*
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* DEPENDENCIES:
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* - UIKit/QuartzCore/OpenGLES (provided by iOS SDK)
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
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*
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**********************************************************************************************/
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#import <Foundation/Foundation.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES3/gl.h>
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#import <QuartzCore/CADisplayLink.h>
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#import <QuartzCore/CAFrameRateRange.h>
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#import <QuartzCore/QuartzCore.h>
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#import <UIKit/UIKit.h>
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#include <dlfcn.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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extern int raylib_main(int argc, char *argv[]);
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extern void ios_handle_touch_began(intptr_t touchId, float x, float y);
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extern void ios_handle_touch_moved(intptr_t touchId, float x, float y);
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extern void ios_handle_touch_ended(intptr_t touchId, float x, float y);
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extern void ios_handle_touch_cancelled(intptr_t touchId, float x, float y);
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extern void ios_request_close(void);
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extern void ios_set_window_focused(bool focused);
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typedef struct IOSBridgeState {
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int argc;
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char **argv;
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UIWindow *window;
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UIViewController *viewController;
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UIView *glView;
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EAGLContext *context;
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GLuint framebuffer;
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GLuint colorBuffer;
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||||||
|
GLuint depthBuffer;
|
||||||
|
int screenWidth;
|
||||||
|
int screenHeight;
|
||||||
|
int renderWidth;
|
||||||
|
int renderHeight;
|
||||||
|
float scaleX;
|
||||||
|
float scaleY;
|
||||||
|
bool shuttingDown;
|
||||||
|
bool initialized;
|
||||||
|
} IOSBridgeState;
|
||||||
|
|
||||||
|
static IOSBridgeState ios = {0};
|
||||||
|
|
||||||
|
@interface RaylibController : NSObject
|
||||||
|
|
||||||
|
+ (instancetype)sharedController;
|
||||||
|
|
||||||
|
- (void)startInternal;
|
||||||
|
|
||||||
|
- (void)startDisplayLink:(float)minFPS;
|
||||||
|
|
||||||
|
- (void)stopDisplayLink;
|
||||||
|
|
||||||
|
- (void)waitForVSync;
|
||||||
|
|
||||||
|
- (void)setTargetFPS:(float)fps;
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibController {
|
||||||
|
CADisplayLink *_displayLink;
|
||||||
|
dispatch_semaphore_t _frameSemaphore;
|
||||||
|
dispatch_queue_t _raylibQueue;
|
||||||
|
int64_t _vsyncCount;
|
||||||
|
int64_t _lastConsumedVsync;
|
||||||
|
float _minimumFPS;
|
||||||
|
BOOL _raylibStarted;
|
||||||
|
}
|
||||||
|
|
||||||
|
+ (instancetype)sharedController {
|
||||||
|
static RaylibController *instance = nil;
|
||||||
|
static dispatch_once_t onceToken;
|
||||||
|
dispatch_once(&onceToken, ^{
|
||||||
|
instance = [[self alloc] init];
|
||||||
|
});
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (instancetype)init {
|
||||||
|
self = [super init];
|
||||||
|
if (self) {
|
||||||
|
_frameSemaphore = dispatch_semaphore_create(0);
|
||||||
|
_raylibQueue =
|
||||||
|
dispatch_queue_create("com.raylib.engine", DISPATCH_QUEUE_SERIAL);
|
||||||
|
_vsyncCount = 0;
|
||||||
|
_lastConsumedVsync = 0;
|
||||||
|
_raylibStarted = NO;
|
||||||
|
_minimumFPS = 60.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)startInternal {
|
||||||
|
if (_raylibStarted)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_raylibStarted = YES;
|
||||||
|
|
||||||
|
dispatch_async(_raylibQueue, ^{
|
||||||
|
[[NSThread currentThread] setName:@"com.raylib.engine"];
|
||||||
|
|
||||||
|
// NSLog(@"[raylib][IOS] raylib thread: %@", [NSThread currentThread].name);
|
||||||
|
|
||||||
|
raylib_main(ios.argc, ios.argv);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)startDisplayLink:(float)minFPS {
|
||||||
|
if (![NSThread isMainThread]) {
|
||||||
|
dispatch_async(dispatch_get_main_queue(), ^{
|
||||||
|
[self startDisplayLink:_minimumFPS];
|
||||||
|
});
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_minimumFPS = minFPS;
|
||||||
|
|
||||||
|
if (_displayLink != nil)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_displayLink =
|
||||||
|
[CADisplayLink displayLinkWithTarget:self
|
||||||
|
selector:@selector(onDisplayFrame:)];
|
||||||
|
|
||||||
|
NSInteger maxFPS = [UIScreen mainScreen].maximumFramesPerSecond;
|
||||||
|
|
||||||
|
// Use the display native refresh rate
|
||||||
|
// NOTE: Driven dynamically via setTargetFPS, no hardcoded maxFPS
|
||||||
|
//_displayLink.preferredFrameRateRange =
|
||||||
|
// CAFrameRateRangeMake(_minimumFPS, maxFPS, maxFPS);
|
||||||
|
|
||||||
|
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop]
|
||||||
|
forMode:NSRunLoopCommonModes];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)onDisplayFrame:(CADisplayLink *)link {
|
||||||
|
(void)link;
|
||||||
|
|
||||||
|
__atomic_fetch_add(&_vsyncCount, 1, __ATOMIC_RELEASE);
|
||||||
|
dispatch_semaphore_signal(_frameSemaphore);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)stopDisplayLink {
|
||||||
|
if (![NSThread isMainThread]) {
|
||||||
|
dispatch_async(dispatch_get_main_queue(), ^{
|
||||||
|
[self stopDisplayLink];
|
||||||
|
});
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_displayLink == nil)
|
||||||
|
return;
|
||||||
|
|
||||||
|
[_displayLink invalidate];
|
||||||
|
_displayLink = nil;
|
||||||
|
|
||||||
|
dispatch_semaphore_signal(_frameSemaphore);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)waitForVSync {
|
||||||
|
int64_t current = __atomic_load_n(&_vsyncCount, __ATOMIC_ACQUIRE);
|
||||||
|
|
||||||
|
while ((current - _lastConsumedVsync) < 1 && !ios.shuttingDown) {
|
||||||
|
dispatch_semaphore_wait(_frameSemaphore, DISPATCH_TIME_FOREVER);
|
||||||
|
current = __atomic_load_n(&_vsyncCount, __ATOMIC_ACQUIRE);
|
||||||
|
}
|
||||||
|
|
||||||
|
_lastConsumedVsync = current;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)setTargetFPS:(float)fps {
|
||||||
|
_minimumFPS = fps;
|
||||||
|
if (_displayLink != nil)
|
||||||
|
_displayLink.preferredFrameRateRange =
|
||||||
|
CAFrameRateRangeMake(fps, fps, fps);
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
@interface RaylibGLView : UIView
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibGLView
|
||||||
|
|
||||||
|
+ (Class)layerClass {
|
||||||
|
return [CAEAGLLayer class];
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
@interface RaylibViewController : UIViewController
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibViewController
|
||||||
|
|
||||||
|
- (BOOL)prefersStatusBarHidden {
|
||||||
|
return YES;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)loadView {
|
||||||
|
self.view = [[RaylibGLView alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
||||||
|
self.view.multipleTouchEnabled = YES;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)viewDidAppear:(BOOL)animated {
|
||||||
|
[super viewDidAppear:animated];
|
||||||
|
ios_set_window_focused(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)viewWillDisappear:(BOOL)animated {
|
||||||
|
[super viewWillDisappear:animated];
|
||||||
|
ios_set_window_focused(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)forwardTouches:(NSSet<UITouch *> *)touches action:(int)action {
|
||||||
|
for (UITouch *touch in touches) {
|
||||||
|
CGPoint point = [touch locationInView:self.view];
|
||||||
|
intptr_t touchId = (intptr_t)(__bridge void *)touch;
|
||||||
|
|
||||||
|
switch (action) {
|
||||||
|
case 0:
|
||||||
|
ios_handle_touch_began(touchId, point.x, point.y);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
ios_handle_touch_moved(touchId, point.x, point.y);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
ios_handle_touch_ended(touchId, point.x, point.y);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
ios_handle_touch_cancelled(touchId, point.x, point.y);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||||
|
(void)event;
|
||||||
|
[self forwardTouches:touches action:0];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||||
|
(void)event;
|
||||||
|
[self forwardTouches:touches action:1];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||||
|
(void)event;
|
||||||
|
[self forwardTouches:touches action:2];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)touchesCancelled:(NSSet<UITouch *> *)touches
|
||||||
|
withEvent:(UIEvent *)event {
|
||||||
|
(void)event;
|
||||||
|
[self forwardTouches:touches action:3];
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
static void shutdown_internal(void) {
|
||||||
|
[[RaylibController sharedController] stopDisplayLink];
|
||||||
|
|
||||||
|
if (ios.context != nil) {
|
||||||
|
[EAGLContext setCurrentContext:ios.context];
|
||||||
|
|
||||||
|
if (ios.framebuffer != 0)
|
||||||
|
glDeleteFramebuffers(1, &ios.framebuffer);
|
||||||
|
if (ios.colorBuffer != 0)
|
||||||
|
glDeleteRenderbuffers(1, &ios.colorBuffer);
|
||||||
|
if (ios.depthBuffer != 0)
|
||||||
|
glDeleteRenderbuffers(1, &ios.depthBuffer);
|
||||||
|
|
||||||
|
ios.framebuffer = 0;
|
||||||
|
ios.colorBuffer = 0;
|
||||||
|
ios.depthBuffer = 0;
|
||||||
|
ios.context = nil;
|
||||||
|
}
|
||||||
|
|
||||||
|
ios.glView = nil;
|
||||||
|
ios.viewController = nil;
|
||||||
|
ios.window = nil;
|
||||||
|
ios.initialized = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_close_platform(void) {
|
||||||
|
if (!ios.initialized || ios.shuttingDown)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ios.shuttingDown = true;
|
||||||
|
|
||||||
|
if ([NSThread isMainThread])
|
||||||
|
shutdown_internal();
|
||||||
|
else
|
||||||
|
dispatch_async(dispatch_get_main_queue(), ^{
|
||||||
|
shutdown_internal();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@interface RaylibAppDelegate : UIResponder <UIApplicationDelegate>
|
||||||
|
@end
|
||||||
|
|
||||||
|
@interface RaylibSceneDelegate : UIResponder <UIWindowSceneDelegate>
|
||||||
|
@property(strong, nonatomic) UIWindow *window;
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibAppDelegate
|
||||||
|
|
||||||
|
- (BOOL)application:(UIApplication *)application
|
||||||
|
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||||
|
(void)application;
|
||||||
|
(void)launchOptions;
|
||||||
|
|
||||||
|
return YES;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (UISceneConfiguration *)application:(UIApplication *)application
|
||||||
|
configurationForConnectingSceneSession:
|
||||||
|
(UISceneSession *)connectingSceneSession
|
||||||
|
options:(UISceneConnectionOptions *)options {
|
||||||
|
(void)application;
|
||||||
|
(void)connectingSceneSession;
|
||||||
|
(void)options;
|
||||||
|
|
||||||
|
UISceneConfiguration *configuration = [UISceneConfiguration
|
||||||
|
configurationWithName:@"Default Configuration"
|
||||||
|
sessionRole:UIWindowSceneSessionRoleApplication];
|
||||||
|
configuration.delegateClass = [RaylibSceneDelegate class];
|
||||||
|
return configuration;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||||
|
(void)application;
|
||||||
|
ios_set_window_focused(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||||
|
(void)application;
|
||||||
|
ios_set_window_focused(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||||
|
(void)application;
|
||||||
|
ios_request_close();
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibSceneDelegate
|
||||||
|
|
||||||
|
- (void)scene:(UIScene *)scene
|
||||||
|
willConnectToSession:(UISceneSession *)session
|
||||||
|
options:(UISceneConnectionOptions *)connectionOptions {
|
||||||
|
(void)session;
|
||||||
|
(void)connectionOptions;
|
||||||
|
|
||||||
|
if (![scene isKindOfClass:[UIWindowScene class]])
|
||||||
|
return;
|
||||||
|
|
||||||
|
UIWindowScene *windowScene = (UIWindowScene *)scene;
|
||||||
|
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
|
||||||
|
ios.window = self.window;
|
||||||
|
|
||||||
|
if (ios.viewController == nil) {
|
||||||
|
ios.viewController = [[RaylibViewController alloc] init];
|
||||||
|
}
|
||||||
|
self.window.rootViewController = ios.viewController;
|
||||||
|
[self.window makeKeyAndVisible];
|
||||||
|
|
||||||
|
[[RaylibController sharedController] startDisplayLink:60.0f];
|
||||||
|
|
||||||
|
[[RaylibController sharedController] startInternal];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)sceneDidBecomeActive:(UIScene *)scene {
|
||||||
|
(void)scene;
|
||||||
|
ios_set_window_focused(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)sceneWillResignActive:(UIScene *)scene {
|
||||||
|
(void)scene;
|
||||||
|
ios_set_window_focused(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)sceneDidDisconnect:(UIScene *)scene {
|
||||||
|
(void)scene;
|
||||||
|
ios_request_close();
|
||||||
|
ios_close_platform();
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
static BOOL ios_setup_gl(void) {
|
||||||
|
if (!ios.window || !ios.viewController)
|
||||||
|
return NO;
|
||||||
|
|
||||||
|
ios.glView = ios.viewController.view;
|
||||||
|
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)ios.glView.layer;
|
||||||
|
eaglLayer.opaque = YES;
|
||||||
|
eaglLayer.drawableProperties = @{
|
||||||
|
kEAGLDrawablePropertyRetainedBacking : @NO,
|
||||||
|
kEAGLDrawablePropertyColorFormat : kEAGLColorFormatRGBA8
|
||||||
|
};
|
||||||
|
|
||||||
|
// Ensure layer uses native scale for proper retina resolution
|
||||||
|
CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
|
||||||
|
eaglLayer.contentsScale = nativeScale;
|
||||||
|
ios.glView.contentScaleFactor = nativeScale;
|
||||||
|
|
||||||
|
ios.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||||
|
if (!ios.context) {
|
||||||
|
ios.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ios.context)
|
||||||
|
return NO;
|
||||||
|
|
||||||
|
[EAGLContext setCurrentContext:ios.context];
|
||||||
|
|
||||||
|
glGenFramebuffers(1, &ios.framebuffer);
|
||||||
|
glGenRenderbuffers(1, &ios.colorBuffer);
|
||||||
|
glGenRenderbuffers(1, &ios.depthBuffer);
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, ios.framebuffer);
|
||||||
|
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, ios.colorBuffer);
|
||||||
|
if (![ios.context renderbufferStorage:GL_RENDERBUFFER
|
||||||
|
fromDrawable:eaglLayer]) {
|
||||||
|
return NO;
|
||||||
|
}
|
||||||
|
|
||||||
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||||
|
GL_RENDERBUFFER, ios.colorBuffer);
|
||||||
|
|
||||||
|
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH,
|
||||||
|
&ios.renderWidth);
|
||||||
|
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT,
|
||||||
|
&ios.renderHeight);
|
||||||
|
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, ios.depthBuffer);
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, ios.renderWidth,
|
||||||
|
ios.renderHeight);
|
||||||
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
||||||
|
GL_RENDERBUFFER, ios.depthBuffer);
|
||||||
|
|
||||||
|
GLenum fbStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||||
|
if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
|
||||||
|
NSLog(@"[raylib][IOS] Framebuffer incomplete: 0x%04X", fbStatus);
|
||||||
|
} else {
|
||||||
|
NSLog(@"[raylib][IOS] Framebuffer complete (%d x %d)", ios.renderWidth,
|
||||||
|
ios.renderHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
[EAGLContext setCurrentContext:nil];
|
||||||
|
|
||||||
|
return fbStatus == GL_FRAMEBUFFER_COMPLETE;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ios_initialize_window(int requestedWidth, int requestedHeight,
|
||||||
|
int *screenWidth, int *screenHeight,
|
||||||
|
int *renderWidth, int *renderHeight, float *scaleX,
|
||||||
|
float *scaleY) {
|
||||||
|
(void)requestedWidth;
|
||||||
|
(void)requestedHeight;
|
||||||
|
|
||||||
|
__block bool ok = false;
|
||||||
|
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||||
|
if (ios.window == nil) {
|
||||||
|
ios.window =
|
||||||
|
[[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ios.viewController == nil) {
|
||||||
|
ios.viewController = [[RaylibViewController alloc] init];
|
||||||
|
}
|
||||||
|
|
||||||
|
ios.window.rootViewController = ios.viewController;
|
||||||
|
[ios.window makeKeyAndVisible];
|
||||||
|
|
||||||
|
ok = ios_setup_gl();
|
||||||
|
|
||||||
|
UIScreen *screen = [UIScreen mainScreen];
|
||||||
|
CGSize boundsSize = screen.bounds.size;
|
||||||
|
ios.screenWidth = (int)boundsSize.width;
|
||||||
|
ios.screenHeight = (int)boundsSize.height;
|
||||||
|
ios.scaleX = (float)screen.nativeScale;
|
||||||
|
ios.scaleY = (float)screen.nativeScale;
|
||||||
|
|
||||||
|
if (screenWidth)
|
||||||
|
*screenWidth = ios.screenWidth;
|
||||||
|
|
||||||
|
if (screenHeight)
|
||||||
|
*screenHeight = ios.screenHeight;
|
||||||
|
|
||||||
|
if (renderWidth)
|
||||||
|
*renderWidth = ios.renderWidth;
|
||||||
|
|
||||||
|
if (renderHeight)
|
||||||
|
*renderHeight = ios.renderHeight;
|
||||||
|
|
||||||
|
if (scaleX)
|
||||||
|
*scaleX = ios.scaleX;
|
||||||
|
|
||||||
|
if (scaleY)
|
||||||
|
*scaleY = ios.scaleY;
|
||||||
|
});
|
||||||
|
|
||||||
|
ios.initialized = ok;
|
||||||
|
return ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_make_current_context(void) {
|
||||||
|
if (ios.context != nil)
|
||||||
|
[EAGLContext setCurrentContext:ios.context];
|
||||||
|
|
||||||
|
if (ios.framebuffer != 0)
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, ios.framebuffer);
|
||||||
|
if (ios.colorBuffer != 0)
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, ios.colorBuffer);
|
||||||
|
|
||||||
|
glViewport(0, 0, ios.renderWidth, ios.renderHeight);
|
||||||
|
// NSLog(@"[raylib][IOS] IOSMakeCurrentContext: thread=%@, fb=%u, rb=%u, "
|
||||||
|
// @"viewport=%dx%d",
|
||||||
|
// [NSThread currentThread], ios.framebuffer, ios.colorBuffer,
|
||||||
|
// ios.renderWidth, ios.renderHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_present_frame(void) {
|
||||||
|
if (ios.context == nil || ios.shuttingDown)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ([EAGLContext currentContext] != ios.context) {
|
||||||
|
[EAGLContext setCurrentContext:ios.context];
|
||||||
|
}
|
||||||
|
|
||||||
|
// NSLog(@"[raylib][IOS] IOSPresentFrame: thread=%@, currentContext=%@",
|
||||||
|
// [NSThread currentThread], [EAGLContext currentContext]);
|
||||||
|
|
||||||
|
[ios.context presentRenderbuffer:GL_RENDERBUFFER];
|
||||||
|
|
||||||
|
#if RLGL_SHOW_GL_DETAILS_INFO
|
||||||
|
GLenum err = glGetError();
|
||||||
|
if (err != GL_NO_ERROR)
|
||||||
|
NSLog(@"[raylib][IOS] glGetError after present: 0x%04X", err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (!ios.shuttingDown) {
|
||||||
|
[[RaylibController sharedController] waitForVSync];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void *ios_get_window_handle(void) { return (__bridge void *)ios.window; }
|
||||||
|
|
||||||
|
void ios_get_window_metrics(int *screenWidth, int *screenHeight,
|
||||||
|
int *renderWidth, int *renderHeight, float *scaleX,
|
||||||
|
float *scaleY) {
|
||||||
|
if (screenWidth)
|
||||||
|
*screenWidth = ios.screenWidth;
|
||||||
|
|
||||||
|
if (screenHeight)
|
||||||
|
*screenHeight = ios.screenHeight;
|
||||||
|
|
||||||
|
if (renderWidth)
|
||||||
|
*renderWidth = ios.renderWidth;
|
||||||
|
|
||||||
|
if (renderHeight)
|
||||||
|
*renderHeight = ios.renderHeight;
|
||||||
|
|
||||||
|
if (scaleX)
|
||||||
|
*scaleX = ios.scaleX;
|
||||||
|
|
||||||
|
if (scaleY)
|
||||||
|
*scaleY = ios.scaleY;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *ios_get_proc_address(const char *name) {
|
||||||
|
return dlsym(RTLD_DEFAULT, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_open_url(const char *url) {
|
||||||
|
if (!url) {
|
||||||
|
NSLog(@"[raylib][IOS] invalid URL: null");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
NSURLComponents *components = [NSURLComponents
|
||||||
|
componentsWithString:[NSString stringWithUTF8String:url]];
|
||||||
|
|
||||||
|
if (components == nil || components.scheme == nil) {
|
||||||
|
|
||||||
|
NSLog(@"[raylib][IOS] invalid URL: %s, Scheme: %s", url,
|
||||||
|
components ? components.scheme.UTF8String : "nil");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (components.URL != nil) {
|
||||||
|
|
||||||
|
dispatch_async(dispatch_get_main_queue(), ^{
|
||||||
|
[[UIApplication sharedApplication] openURL:components.URL
|
||||||
|
options:@{}
|
||||||
|
completionHandler:nil];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_set_target_fps(float fps) {
|
||||||
|
[[RaylibController sharedController] setTargetFPS:fps];
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char *argv[]) {
|
||||||
|
ios.argc = argc;
|
||||||
|
ios.argv = argv;
|
||||||
|
|
||||||
|
@autoreleasepool {
|
||||||
|
return UIApplicationMain(argc, argv, nil,
|
||||||
|
NSStringFromClass([RaylibAppDelegate class]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -113,7 +113,6 @@
|
||||||
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
|
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Defines and Macros
|
// Defines and Macros
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue