REVIEWED: iOS implementation -WIP-

REVIEWED: iOS formatting
REVIEWED: Some OpenGL details
REVIEWED: Move platform code to platform directory
WARNING: Changes not tested!
This commit is contained in:
Ray 2026-06-28 23:53:17 +02:00
commit 5d8a8e8885

View file

@ -30,37 +30,37 @@
#include <unistd.h>
#endif
// UIKit/OpenGL bridge functions implemented in rcore_ios_main.m
// UIKit/OpenGL bridge functions implemented in [rcore_ios_main.m]
RLAPI bool ios_initialize_window(int requestedWidth, int requestedHeight, int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
RLAPI void ios_make_current_context(void);
RLAPI void ios_close_platform(void);
RLAPI void ios_make_current_context(void);
RLAPI void ios_present_frame(void);
RLAPI void *ios_get_window_handle(void);
RLAPI void ios_get_window_metrics(int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
RLAPI void *ios_get_proc_address(const char *name);
RLAPI void ios_open_url(const char *url);
RLAPI void ios_set_target_fps(float fps);
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef struct {
bool initialized;
struct {
// TODO: Use CORE.Input.Touch data... why is it required to duplicate this data?
int32_t pointCount; // Number of active touch points
int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
} TouchRaw;
} PlatformData;
typedef struct {
int32_t pointCount; // Number of active touch points
int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
} TouchRaw;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context
static PlatformData platform = { 0 }; // Platform specific data
static TouchRaw touchRaw = { 0 }; // Raw touch state
static PlatformData platform = { 0 }; // Platform specific data
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
@ -230,6 +230,7 @@ Vector2 GetWindowScaleDPI(void)
float scaleX = 1.0f, scaleY = 1.0f;
ios_get_window_metrics(&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY);
(void)screenWidth; (void)screenHeight;
(void)renderWidth; (void)renderHeight;
@ -280,6 +281,8 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
if (CORE.Time.target > 0) ios_set_target_fps((float)(1.0/CORE.Time.target));
ios_present_frame();
}
@ -305,6 +308,7 @@ double GetTime(void)
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code
// TODO: Security concerns, this cod should b reviewed (not only for iOS)
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
else ios_open_url(url);
}
@ -395,7 +399,7 @@ int InitPlatform(void)
float scaleX = 1.0f, scaleY = 1.0f;
if (!ios_initialize_window(CORE.Window.screen.width, CORE.Window.screen.height,
&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize iOS window and graphics context");
return -1;
@ -403,19 +407,19 @@ int InitPlatform(void)
ios_make_current_context();
CORE.Window.screen.width = screenWidth;
CORE.Window.screen.height = screenHeight;
CORE.Window.display.width = (int)((float)screenWidth*scaleX);
CORE.Window.screen.width = screenWidth;
CORE.Window.screen.height = screenHeight;
CORE.Window.display.width = (int)((float)screenWidth*scaleX);
CORE.Window.display.height = (int)((float)screenHeight*scaleY);
CORE.Window.render.width = renderWidth;
CORE.Window.render.height = renderHeight;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.render.width = renderWidth;
CORE.Window.render.height = renderHeight;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
rlLoadExtensions(ios_get_proc_address);
for (int i = 0; i < MAX_TOUCH_POINTS; i++) touchRaw.hoverPoints[i] = -1;
for (int i = 0; i < MAX_TOUCH_POINTS; i++) platform.TouchRaw.hoverPoints[i] = -1;
platform.initialized = true;
CORE.Window.ready = true;
@ -437,19 +441,19 @@ void ClosePlatform(void)
CORE = (CoreData){ 0 };
platform = (PlatformData){ 0 };
touchRaw = (TouchRaw){ 0 };
platform.TouchRaw = (TouchRaw){ 0 };
}
// Find or allocate a touch slot for the given touchId
static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
{
for (int i = 0; i < touchRaw.pointCount; i++)
for (int i = 0; i < platform.TouchRaw.pointCount; i++)
{
if (touchRaw.pointId[i] == (int32_t)touchId) return i;
if (platform.TouchRaw.pointId[i] == (int32_t)touchId) return i;
}
if (!allowAllocate) return -1;
if (touchRaw.pointCount < MAX_TOUCH_POINTS) return touchRaw.pointCount;
if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) return platform.TouchRaw.pointCount;
return -1;
}
@ -457,10 +461,10 @@ static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
// Sync mouse position/state from primary touch point
static void UpdateMouseFromTouches(void)
{
if (touchRaw.pointCount > 0)
if (platform.TouchRaw.pointCount > 0)
{
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
CORE.Input.Mouse.currentPosition = touchRaw.position[0];
CORE.Input.Mouse.currentPosition = platform.TouchRaw.position[0];
CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
}
}
@ -474,19 +478,20 @@ void ios_handle_touch_began(intptr_t touchId, float x, float y)
int index = FindTouchSlot(touchId, true);
if (index < 0) return;
touchRaw.pointId[index] = (int32_t)touchId;
touchRaw.position[index] = (Vector2){ x, y };
platform.TouchRaw.pointId[index] = (int32_t)touchId;
platform.TouchRaw.position[index] = (Vector2){ x, y };
CORE.Input.Touch.pointId[index] = (int)touchId;
CORE.Input.Touch.position[index] = (Vector2){ x, y };
CORE.Input.Touch.pointId[index] = (int)touchId;
CORE.Input.Touch.position[index] = (Vector2){ x, y };
CORE.Input.Touch.currentTouchState[index] = 1;
CORE.Input.Touch.previousTouchState[index] = 0;
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 0;
if (touchRaw.pointCount < MAX_TOUCH_POINTS) touchRaw.pointCount++;
CORE.Input.Touch.pointCount = touchRaw.pointCount;
if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) platform.TouchRaw.pointCount++;
CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
UpdateMouseFromTouches();
}
@ -496,12 +501,12 @@ void ios_handle_touch_moved(intptr_t touchId, float x, float y)
int index = FindTouchSlot(touchId, false);
if (index < 0) return;
touchRaw.position[index] = (Vector2){ x, y };
platform.TouchRaw.position[index] = (Vector2){ x, y };
CORE.Input.Touch.pointId[index] = (int)touchId;
CORE.Input.Touch.position[index] = (Vector2){ x, y };
CORE.Input.Touch.currentTouchState[index] = 1;
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
CORE.Input.Touch.pointCount = touchRaw.pointCount;
CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
UpdateMouseFromTouches();
}
@ -511,28 +516,28 @@ void ios_handle_touch_ended(intptr_t touchId, float x, float y)
int index = FindTouchSlot(touchId, false);
if (index < 0) return;
touchRaw.position[index] = (Vector2){ x, y };
CORE.Input.Touch.position[index] = (Vector2){ x, y };
CORE.Input.Touch.currentTouchState[index] = 0;
CORE.Input.Touch.previousTouchState[index] = 1;
CORE.Input.Touch.pointId[index] = 0;
platform.TouchRaw.position[index] = (Vector2){ x, y };
CORE.Input.Touch.position[index] = (Vector2){ x, y };
CORE.Input.Touch.currentTouchState[index] = 0;
CORE.Input.Touch.previousTouchState[index] = 1;
CORE.Input.Touch.pointId[index] = 0;
// Compact the touch arrays — shift remaining points down
for (int i = index; i < touchRaw.pointCount - 1; i++)
for (int i = index; i < platform.TouchRaw.pointCount - 1; i++)
{
touchRaw.pointId[i] = touchRaw.pointId[i + 1];
touchRaw.position[i] = touchRaw.position[i + 1];
platform.TouchRaw.pointId[i] = platform.TouchRaw.pointId[i + 1];
platform.TouchRaw.position[i] = platform.TouchRaw.position[i + 1];
CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.previousTouchState[i + 1];
}
if (touchRaw.pointCount > 0) touchRaw.pointCount--;
CORE.Input.Touch.pointCount = touchRaw.pointCount;
if (platform.TouchRaw.pointCount > 0) platform.TouchRaw.pointCount--;
CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (touchRaw.pointCount > 0)? 1 : 0;
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (platform.TouchRaw.pointCount > 0)? 1 : 0;
CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 1;
UpdateMouseFromTouches();