REVIEWED: iOS implementation -WIP-
REVIEWED: iOS formatting REVIEWED: Some OpenGL details REVIEWED: Move platform code to platform directory WARNING: Changes not tested!
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1 changed files with 96 additions and 59 deletions
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@ -30,37 +30,37 @@
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#include <unistd.h>
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#endif
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// UIKit/OpenGL bridge functions implemented in rcore_ios_main.m
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// UIKit/OpenGL bridge functions implemented in [rcore_ios_main.m]
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RLAPI bool ios_initialize_window(int requestedWidth, int requestedHeight, int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI void ios_make_current_context(void);
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RLAPI void ios_close_platform(void);
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RLAPI void ios_make_current_context(void);
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RLAPI void ios_present_frame(void);
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RLAPI void *ios_get_window_handle(void);
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RLAPI void ios_get_window_metrics(int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI void *ios_get_proc_address(const char *name);
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RLAPI void ios_open_url(const char *url);
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RLAPI void ios_set_target_fps(float fps);
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef struct {
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bool initialized;
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struct {
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// TODO: Use CORE.Input.Touch data... why is it required to duplicate this data?
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int32_t pointCount; // Number of active touch points
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int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
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Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
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int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
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} TouchRaw;
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} PlatformData;
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typedef struct {
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int32_t pointCount; // Number of active touch points
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int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
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Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
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int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
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} TouchRaw;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { 0 }; // Platform specific data
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static TouchRaw touchRaw = { 0 }; // Raw touch state
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static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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@ -230,6 +230,7 @@ Vector2 GetWindowScaleDPI(void)
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float scaleX = 1.0f, scaleY = 1.0f;
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ios_get_window_metrics(&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY);
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(void)screenWidth; (void)screenHeight;
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(void)renderWidth; (void)renderHeight;
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@ -280,6 +281,8 @@ void DisableCursor(void)
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// Swap back buffer with front buffer (screen drawing)
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void SwapScreenBuffer(void)
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{
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if (CORE.Time.target > 0) ios_set_target_fps((float)(1.0/CORE.Time.target));
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ios_present_frame();
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}
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@ -305,6 +308,7 @@ double GetTime(void)
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void OpenURL(const char *url)
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{
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// Security check to (partially) avoid malicious code
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// TODO: Security concerns, this cod should b reviewed (not only for iOS)
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if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
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else ios_open_url(url);
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}
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@ -395,7 +399,7 @@ int InitPlatform(void)
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float scaleX = 1.0f, scaleY = 1.0f;
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if (!ios_initialize_window(CORE.Window.screen.width, CORE.Window.screen.height,
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&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
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&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
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{
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize iOS window and graphics context");
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return -1;
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@ -403,19 +407,19 @@ int InitPlatform(void)
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ios_make_current_context();
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CORE.Window.screen.width = screenWidth;
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CORE.Window.screen.height = screenHeight;
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CORE.Window.display.width = (int)((float)screenWidth*scaleX);
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CORE.Window.screen.width = screenWidth;
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CORE.Window.screen.height = screenHeight;
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CORE.Window.display.width = (int)((float)screenWidth*scaleX);
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CORE.Window.display.height = (int)((float)screenHeight*scaleY);
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CORE.Window.render.width = renderWidth;
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CORE.Window.render.height = renderHeight;
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CORE.Window.currentFbo.width = CORE.Window.render.width;
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CORE.Window.render.width = renderWidth;
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CORE.Window.render.height = renderHeight;
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CORE.Window.currentFbo.width = CORE.Window.render.width;
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CORE.Window.currentFbo.height = CORE.Window.render.height;
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CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
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rlLoadExtensions(ios_get_proc_address);
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) touchRaw.hoverPoints[i] = -1;
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) platform.TouchRaw.hoverPoints[i] = -1;
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platform.initialized = true;
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CORE.Window.ready = true;
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@ -437,19 +441,19 @@ void ClosePlatform(void)
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CORE = (CoreData){ 0 };
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platform = (PlatformData){ 0 };
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touchRaw = (TouchRaw){ 0 };
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platform.TouchRaw = (TouchRaw){ 0 };
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}
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// Find or allocate a touch slot for the given touchId
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static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
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{
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for (int i = 0; i < touchRaw.pointCount; i++)
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for (int i = 0; i < platform.TouchRaw.pointCount; i++)
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{
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if (touchRaw.pointId[i] == (int32_t)touchId) return i;
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if (platform.TouchRaw.pointId[i] == (int32_t)touchId) return i;
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}
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if (!allowAllocate) return -1;
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if (touchRaw.pointCount < MAX_TOUCH_POINTS) return touchRaw.pointCount;
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if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) return platform.TouchRaw.pointCount;
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return -1;
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}
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@ -457,10 +461,10 @@ static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
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// Sync mouse position/state from primary touch point
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static void UpdateMouseFromTouches(void)
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{
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if (touchRaw.pointCount > 0)
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if (platform.TouchRaw.pointCount > 0)
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{
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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CORE.Input.Mouse.currentPosition = touchRaw.position[0];
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CORE.Input.Mouse.currentPosition = platform.TouchRaw.position[0];
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CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
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}
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}
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@ -474,19 +478,20 @@ void ios_handle_touch_began(intptr_t touchId, float x, float y)
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int index = FindTouchSlot(touchId, true);
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if (index < 0) return;
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touchRaw.pointId[index] = (int32_t)touchId;
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touchRaw.position[index] = (Vector2){ x, y };
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platform.TouchRaw.pointId[index] = (int32_t)touchId;
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platform.TouchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Touch.previousTouchState[index] = 0;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 0;
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if (touchRaw.pointCount < MAX_TOUCH_POINTS) touchRaw.pointCount++;
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CORE.Input.Touch.pointCount = touchRaw.pointCount;
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if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) platform.TouchRaw.pointCount++;
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CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
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UpdateMouseFromTouches();
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}
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@ -496,12 +501,12 @@ void ios_handle_touch_moved(intptr_t touchId, float x, float y)
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int index = FindTouchSlot(touchId, false);
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if (index < 0) return;
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touchRaw.position[index] = (Vector2){ x, y };
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platform.TouchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Touch.pointCount = touchRaw.pointCount;
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CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
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UpdateMouseFromTouches();
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}
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@ -511,28 +516,28 @@ void ios_handle_touch_ended(intptr_t touchId, float x, float y)
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int index = FindTouchSlot(touchId, false);
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if (index < 0) return;
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touchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 0;
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CORE.Input.Touch.previousTouchState[index] = 1;
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CORE.Input.Touch.pointId[index] = 0;
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platform.TouchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 0;
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CORE.Input.Touch.previousTouchState[index] = 1;
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CORE.Input.Touch.pointId[index] = 0;
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// Compact the touch arrays — shift remaining points down
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for (int i = index; i < touchRaw.pointCount - 1; i++)
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for (int i = index; i < platform.TouchRaw.pointCount - 1; i++)
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{
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touchRaw.pointId[i] = touchRaw.pointId[i + 1];
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touchRaw.position[i] = touchRaw.position[i + 1];
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platform.TouchRaw.pointId[i] = platform.TouchRaw.pointId[i + 1];
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platform.TouchRaw.position[i] = platform.TouchRaw.position[i + 1];
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CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
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CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
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CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
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CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
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CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
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CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
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CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.previousTouchState[i + 1];
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}
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if (touchRaw.pointCount > 0) touchRaw.pointCount--;
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CORE.Input.Touch.pointCount = touchRaw.pointCount;
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if (platform.TouchRaw.pointCount > 0) platform.TouchRaw.pointCount--;
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CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (touchRaw.pointCount > 0)? 1 : 0;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (platform.TouchRaw.pointCount > 0)? 1 : 0;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 1;
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UpdateMouseFromTouches();
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