Update to version 1.0.3

View CHANGELOG for full list of changes
This commit is contained in:
raysan5 2013-12-19 12:08:06 +01:00
commit 5bf9675d38
40 changed files with 470 additions and 147 deletions

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@ -1,11 +1,26 @@
changelog changelog
--------- ---------
Current Release: raylib 1.0.2 (December 2013) Current Release: raylib 1.0.3 (December 2013)
NOTE: Only versions marked as 'Release' are available on release folder, updates are only available as source. NOTE: Only versions marked as 'Release' are available on release folder, updates are only available as source.
NOTE: Current Release includes all previous updates. NOTE: Current Release includes all previous updates.
-----------------------------------------------
Release: raylib 1.0.3 (19 December 2013)
-----------------------------------------------
[fonts] Added 8 rBMF free fonts to be used on projects!
[text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
[examples] ex05a_sprite_fonts completed
[examples] ex05b_rbmf_fonts completed
[core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
[core] GetRandomValue() - Added, returns a random value within a range (int)
[core] SetExitKey() - Added, sets a key to exit program (default is ESC)
[core] Custom cursor not drawn when mouse out of screen
[shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
[shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
[shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
[shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
----------------------------------------------- -----------------------------------------------
Release: raylib 1.0.2 (1 December 2013) Release: raylib 1.0.2 (1 December 2013)

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@ -27,4 +27,13 @@ applications, and to alter it and redistribute it freely, subject to the followi
fonts fonts
------ ------
...soon... All rBMF fonts provided with raylib are free to use (freeware) and have been designed by the following people:
Alpha Beta - Brian Kent (AEnigma)
Setback - Brian Kent (AEnigma)
Jupiter Crash - Brian Kent (AEnigma)
Alagard - Hewett Tsoi
Romulus - Hewett Tsoi
Mecha - Captain Falcon
PixelPlay - Aleksander Shevchuk
PixAntiqua - Gerhard Großmann

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@ -17,11 +17,29 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
const char msg3[50] = "...and a THIRD one! GREAT! :D";
InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts"); InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font = LoadSpriteFont("resources/custom_font.png"); // SpriteFont loading SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
Vector2 fontPosition1, fontPosition2, fontPosition3;
fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2;
fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80;
fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2;
fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10;
fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2;
fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50;
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
@ -29,7 +47,7 @@ int main()
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// TODO: Update your variables here // TODO: Update variables here...
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
@ -38,18 +56,19 @@ int main()
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
// TODO: Comming soon... DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE);
// TIP: Use DrawTextEx() function DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE);
/* DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE);
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
*/
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
UnloadSpriteFont(font); // SpriteFont unloading UnloadSpriteFont(font1); // SpriteFont unloading
UnloadSpriteFont(font2); // SpriteFont unloading
UnloadSpriteFont(font3); // SpriteFont unloading
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -9,19 +9,26 @@
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "../raylib.h"
int main() int main()
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 560;
int screenHeight = 450; int screenHeight = 800;
InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle"); InitWindow(screenWidth, screenHeight, "raylib example 05b - rBMF fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font = LoadSpriteFont("resources/custom_font.rbmf"); // SpriteFont loading SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
@ -38,20 +45,31 @@ int main()
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
// TODO: Comming soon... DrawTextEx(font1, "TESTING ALAGARD FONT", (Vector2){ 100, 100 }, GetFontBaseSize(font1)*2, 2, MAROON);
// TIP: Use DrawTextEx() function DrawTextEx(font2, "TESTING PIXELPLAY FONT", (Vector2){ 100, 180 }, GetFontBaseSize(font2)*2, 4, ORANGE);
/* DrawTextEx(font3, "TESTING MECHA FONT", (Vector2){ 100, 260 }, GetFontBaseSize(font3)*2, 8, DARKGREEN);
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); DrawTextEx(font4, "TESTING SETBACK FONT", (Vector2){ 100, 350 }, GetFontBaseSize(font4)*2, 4, DARKBLUE);
*/ DrawTextEx(font5, "TESTING ROMULUS FONT", (Vector2){ 100, 430 }, GetFontBaseSize(font5)*2, 3, DARKPURPLE);
DrawTextEx(font6, "TESTING PIXANTIQUA FONT", (Vector2){ 100, 510 }, GetFontBaseSize(font6)*2, 4, LIME);
DrawTextEx(font7, "TESTING ALPHA_BETA FONT", (Vector2){ 100, 590 }, GetFontBaseSize(font7)*2, 4, GOLD);
DrawTextEx(font8, "TESTING JUPITER_CRASH FONT", (Vector2){ 100, 660 }, GetFontBaseSize(font8)*2, 1, RED);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
UnloadSpriteFont(font); // SpriteFont unloading UnloadSpriteFont(font1); // SpriteFont unloading
UnloadSpriteFont(font2); // SpriteFont unloading
UnloadSpriteFont(font3); // SpriteFont unloading
UnloadSpriteFont(font4); // SpriteFont unloading
UnloadSpriteFont(font5); // SpriteFont unloading
UnloadSpriteFont(font6); // SpriteFont unloading
UnloadSpriteFont(font7); // SpriteFont unloading
UnloadSpriteFont(font8); // SpriteFont unloading
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;

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@ -24,7 +24,7 @@ int main()
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device
Sound fx = LoadSound("resources/weird.wav"); // Load WAV audio file Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop

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