REXM: Update examples collection
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6 changed files with 18 additions and 6 deletions
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@ -664,6 +664,7 @@ SHADERS = \
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shaders/shaders_hybrid_rendering \
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shaders/shaders_julia_set \
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shaders/shaders_lightmap_rendering \
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shaders/shaders_mandelbrot_set \
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shaders/shaders_mesh_instancing \
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shaders/shaders_model_shader \
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shaders/shaders_multi_sample2d \
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@ -1307,6 +1308,10 @@ shaders/shaders_lightmap_rendering: shaders/shaders_lightmap_rendering.c
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--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
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--preload-file shaders/resources/spark_flame.png@resources/spark_flame.png
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shaders/shaders_mandelbrot_set: shaders/shaders_mandelbrot_set.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/mandelbrot_set.fs@resources/shaders/glsl100/mandelbrot_set.fs
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shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
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