REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box

This commit is contained in:
Ray 2025-09-08 20:36:41 +02:00
commit 5ac0539481
8 changed files with 574 additions and 574 deletions

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@ -545,7 +545,7 @@ SHAPES = \
shapes/shapes_circle_sector_drawing \ shapes/shapes_circle_sector_drawing \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_easings_ball \ shapes/shapes_easings_ball \
shapes/shapes_easings_box_anim \ shapes/shapes_easings_box \
shapes/shapes_easings_rectangle_array \ shapes/shapes_easings_rectangle_array \
shapes/shapes_following_eyes \ shapes/shapes_following_eyes \
shapes/shapes_lines_bezier \ shapes/shapes_lines_bezier \

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@ -545,7 +545,7 @@ SHAPES = \
shapes/shapes_circle_sector_drawing \ shapes/shapes_circle_sector_drawing \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_easings_ball \ shapes/shapes_easings_ball \
shapes/shapes_easings_box_anim \ shapes/shapes_easings_box \
shapes/shapes_easings_rectangle_array \ shapes/shapes_easings_rectangle_array \
shapes/shapes_following_eyes \ shapes/shapes_following_eyes \
shapes/shapes_lines_bezier \ shapes/shapes_lines_bezier \
@ -814,7 +814,7 @@ shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing
shapes/shapes_easings_ball: shapes/shapes_easings_ball.c shapes/shapes_easings_ball: shapes/shapes_easings_ball.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c shapes/shapes_easings_box: shapes/shapes_easings_box.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c

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@ -77,7 +77,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) | | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) | | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_easings_ball](shapes/shapes_easings_ball.c) | <img src="shapes/shapes_easings_ball.png" alt="shapes_easings_ball" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) | | [shapes_easings_ball](shapes/shapes_easings_ball.c) | <img src="shapes/shapes_easings_ball.png" alt="shapes_easings_ball" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) | | [shapes_easings_box](shapes/shapes_easings_box.c) | <img src="shapes/shapes_easings_box.png" alt="shapes_easings_box" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) | | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_ring_drawing](shapes/shapes_ring_drawing.c) | <img src="shapes/shapes_ring_drawing.png" alt="shapes_ring_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) | | [shapes_ring_drawing](shapes/shapes_ring_drawing.c) | <img src="shapes/shapes_ring_drawing.png" alt="shapes_ring_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| [shapes_circle_sector_drawing](shapes/shapes_circle_sector_drawing.c) | <img src="shapes/shapes_circle_sector_drawing.png" alt="shapes_circle_sector_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) | | [shapes_circle_sector_drawing](shapes/shapes_circle_sector_drawing.c) | <img src="shapes/shapes_circle_sector_drawing.png" alt="shapes_circle_sector_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |

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@ -52,7 +52,7 @@ shapes;shapes_lines_bezier;★☆☆☆;1.7;1.7;2017;2025;"Ramon Santamaria";@ra
shapes;shapes_collision_area;★★☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5 shapes;shapes_collision_area;★★☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
shapes;shapes_following_eyes;★★☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5 shapes;shapes_following_eyes;★★☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
shapes;shapes_easings_ball;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_easings_ball;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_easings_box_anim;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_easings_box;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_easings_rectangle_array;★★★☆;2.0;2.5;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_easings_rectangle_array;★★★☆;2.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_ring_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor shapes;shapes_ring_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor
shapes;shapes_circle_sector_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor shapes;shapes_circle_sector_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor

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@ -0,0 +1,143 @@
/*******************************************************************************************
*
* raylib [shapes] example - easings box anim
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "reasings.h" // Required for easing functions
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim");
// Box variables to be animated with easings
Rectangle rec = { GetScreenWidth()/2.0f, -100, 100, 100 };
float rotation = 0.0f;
float alpha = 1.0f;
int state = 0;
int framesCounter = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
switch (state)
{
case 0: // Move box down to center of screen
{
framesCounter++;
// NOTE: Remember that 3rd parameter of easing function refers to
// desired value variation, do not confuse it with expected final value!
rec.y = EaseElasticOut((float)framesCounter, -100, GetScreenHeight()/2.0f + 100, 120);
if (framesCounter >= 120)
{
framesCounter = 0;
state = 1;
}
} break;
case 1: // Scale box to an horizontal bar
{
framesCounter++;
rec.height = EaseBounceOut((float)framesCounter, 100, -90, 120);
rec.width = EaseBounceOut((float)framesCounter, 100, (float)GetScreenWidth(), 120);
if (framesCounter >= 120)
{
framesCounter = 0;
state = 2;
}
} break;
case 2: // Rotate horizontal bar rectangle
{
framesCounter++;
rotation = EaseQuadOut((float)framesCounter, 0.0f, 270.0f, 240);
if (framesCounter >= 240)
{
framesCounter = 0;
state = 3;
}
} break;
case 3: // Increase bar size to fill all screen
{
framesCounter++;
rec.height = EaseCircOut((float)framesCounter, 10, (float)GetScreenWidth(), 120);
if (framesCounter >= 120)
{
framesCounter = 0;
state = 4;
}
} break;
case 4: // Fade out animation
{
framesCounter++;
alpha = EaseSineOut((float)framesCounter, 1.0f, -1.0f, 160);
if (framesCounter >= 160)
{
framesCounter = 0;
state = 5;
}
} break;
default: break;
}
// Reset animation at any moment
if (IsKeyPressed(KEY_SPACE))
{
rec = (Rectangle){ GetScreenWidth()/2.0f, -100, 100, 100 };
rotation = 0.0f;
alpha = 1.0f;
state = 0;
framesCounter = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectanglePro(rec, (Vector2){ rec.width/2, rec.height/2 }, rotation, Fade(BLACK, alpha));
DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -0,0 +1,569 @@
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View file

@ -193,7 +193,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_ring_drawing", "exam
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_ball", "examples\shapes_easings_ball.vcxproj", "{1C49E35A-2838-49D9-9D5F-4B8134960EF6}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_ball", "examples\shapes_easings_ball.vcxproj", "{1C49E35A-2838-49D9-9D5F-4B8134960EF6}"
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