WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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@ -44,7 +44,7 @@ int main(void)
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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// Shadows are a HUGE topic, and this example shows an extremely simple implementation of the shadowmapping algorithm,
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// which is the industry standard for shadows. This algorithm can be extended in a ridiculous number of ways to improve
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// realism and also adapt it for different scenes. This is pretty much the simplest possible implementation.
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// realism and also adapt it for different scenes. This is pretty much the simplest possible implementation
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shadowmap");
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Camera3D cam = (Camera3D){ 0 };
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