WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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@ -5,7 +5,7 @@
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* Example complexity rating: [★★★★] 4/4
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*
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* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
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* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version
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*
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* Example originally created with raylib 5.6, last time updated with raylib 5.6
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*
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@ -79,7 +79,7 @@ int main(void)
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SetTextureFilter(plane.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture, TEXTURE_FILTER_TRILINEAR);
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SetTextureFilter(plane.materials[0].maps[MATERIAL_MAP_NORMAL].texture, TEXTURE_FILTER_TRILINEAR);
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// Specular exponent AKA shininess of the material.
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// Specular exponent AKA shininess of the material
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float specularExponent = 8.0f;
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int specularExponentLoc = GetShaderLocation(shader, "specularExponent");
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