WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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@ -119,7 +119,7 @@ int main(void)
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// without a -1, we would always draw a cube at the origin
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for (int i = 0; i < model.boneCount - 1; i++)
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{
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// By default the model is loaded in bind-pose by LoadModel().
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// By default the model is loaded in bind-pose by LoadModel()
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// But if UpdateModelAnimation() has been called at least once
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// then the model is already in animation pose, so we need the animated skeleton
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if (!animPlaying || !animsCount)
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