[rcore] Fix gamepad code using outdated functions
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a7ac5c2823
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1 changed files with 26 additions and 1 deletions
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@ -2164,11 +2164,20 @@ int InitPlatform(void)
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platform.gamepadId[i] = -1; // Set all gamepad initial instance ids as invalid to not conflict with instance id zero
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}
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#if defined(USING_VERSION_SDL3)
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int numJoysticks;
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SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
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#else
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int numJoysticks = SDL_NumJoysticks();
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#endif
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for (int i = 0; (i < numJoysticks) && (i < MAX_GAMEPADS); i++)
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{
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#if defined(USING_VERSION_SDL3)
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platform.gamepad[i] = SDL_OpenGamepad(joysticks[i]);
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#else
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platform.gamepad[i] = SDL_GameControllerOpen(i);
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#endif
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platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i]));
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if (platform.gamepad[i])
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@ -2177,12 +2186,28 @@ int InitPlatform(void)
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CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i]));
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CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
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CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
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strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), MAX_GAMEPAD_NAME_LENGTH - 1);
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#if defined(USING_VERSION_SDL3)
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const char *joystickName = SDL_GetJoystickNameForID(joysticks[i]);
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#else
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const char *joystickName = SDL_GameControllerNameForIndex(i);
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#endif
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strncpy(CORE.Input.Gamepad.name[i], joystickName, MAX_GAMEPAD_NAME_LENGTH - 1);
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CORE.Input.Gamepad.name[i][MAX_GAMEPAD_NAME_LENGTH - 1] = '\0';
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}
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else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
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}
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if (numJoysticks > 0) {
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TRACELOG(LOG_INFO, "PLATFORM: Available joysticks:");
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}
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for (int i = 0; (i < numJoysticks) && (i < MAX_GAMEPADS); i++) {
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if (CORE.Input.Gamepad.ready[i] == false) {
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continue;
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}
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TRACELOG(LOG_INFO, " - [ID %d] %s", i, CORE.Input.Gamepad.name[i]);
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}
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// Disable mouse events being interpreted as touch events
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// NOTE: This is wanted because there are SDL_FINGER* events available which provide unique data
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// Due to the way PollInputEvents() and rgestures.h are currently implemented, setting this won't break SUPPORT_MOUSE_GESTURES
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