Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
This commit is contained in:
commit
54f070a0f4
287 changed files with 171295 additions and 23161 deletions
|
|
@ -4,7 +4,7 @@
|
||||||
*
|
*
|
||||||
* NOTE: This example requires OpenAL Soft library installed
|
* NOTE: This example requires OpenAL Soft library installed
|
||||||
*
|
*
|
||||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||||
|
|
|
||||||
|
|
@ -183,7 +183,7 @@ Module['FS_createPath']('/resources', 'audio', true, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
loadPackage({"files": [{"audio": 1, "start": 0, "crunched": 0, "end": 506938, "filename": "/resources/audio/guitar_noodling.ogg"}], "remote_package_size": 506938, "package_uuid": "7234e469-90de-4413-8a21-6025f306c05f"});
|
loadPackage({"files": [{"audio": 1, "start": 0, "crunched": 0, "end": 506938, "filename": "/resources/audio/guitar_noodling.ogg"}], "remote_package_size": 506938, "package_uuid": "9de29365-b1e1-4689-9d31-b95e29ce0312"});
|
||||||
|
|
||||||
})();
|
})();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -183,7 +183,7 @@ Module['FS_createPath']('/resources', 'audio', true, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
loadPackage({"files": [{"audio": 1, "start": 0, "crunched": 0, "end": 6246, "filename": "/resources/audio/weird.wav"}, {"audio": 1, "start": 6246, "crunched": 0, "end": 63574, "filename": "/resources/audio/tanatana.ogg"}], "remote_package_size": 63574, "package_uuid": "ac0b8b01-6644-4217-8a43-cdb652585250"});
|
loadPackage({"files": [{"audio": 1, "start": 0, "crunched": 0, "end": 6246, "filename": "/resources/audio/weird.wav"}, {"audio": 1, "start": 6246, "crunched": 0, "end": 63574, "filename": "/resources/audio/tanatana.ogg"}], "remote_package_size": 63574, "package_uuid": "504f90a1-2c55-47ff-9400-0508e5042415"});
|
||||||
|
|
||||||
})();
|
})();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -24,7 +24,7 @@ int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
|
|
||||||
// Define the camera to look into our 3d world (position, target, up vector)
|
// Define the camera to look into our 3d world (position, target, up vector)
|
||||||
Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
|
Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 1.8f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
|
||||||
|
|
||||||
// Generates some random columns
|
// Generates some random columns
|
||||||
float heights[MAX_COLUMNS];
|
float heights[MAX_COLUMNS];
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
|
|
@ -2,7 +2,7 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - Initialize 3d camera free (adapted for HTML5 platform)
|
* raylib [core] example - Initialize 3d camera free (adapted for HTML5 platform)
|
||||||
*
|
*
|
||||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||||
|
|
@ -41,8 +41,7 @@ int main()
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera;
|
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
|
||||||
camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
|
|
||||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
|
|
|
||||||
|
|
@ -7103,29 +7103,22 @@ function getTempRet0() {
|
||||||
}
|
}
|
||||||
|
|
||||||
function _main() {
|
function _main() {
|
||||||
var $$byval_copy = 0, $$sroa$03$0$$sroa_idx = 0, $$sroa$2$0$$sroa_idx1 = 0, $$sroa$29$0$$sroa_idx10 = 0, $$sroa$3$0$$sroa_idx2 = 0, $$sroa$311$0$$sroa_idx12 = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
|
var $0 = 0, $1 = 0, $camera$byval_copy = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
|
||||||
sp = STACKTOP;
|
sp = STACKTOP;
|
||||||
STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0);
|
STACKTOP = STACKTOP + 48|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(48|0);
|
||||||
$$byval_copy = sp + 40|0;
|
$camera$byval_copy = sp;
|
||||||
$0 = sp;
|
$0 = HEAP32[2]|0;
|
||||||
$1 = HEAP32[2]|0;
|
$1 = HEAP32[3]|0;
|
||||||
$2 = HEAP32[3]|0;
|
_InitWindow($0,$1,3396);
|
||||||
_InitWindow($1,$2,3396);
|
HEAPF32[3535] = 10.0;
|
||||||
HEAPF32[$0>>2] = 0.0;
|
HEAPF32[(14144)>>2] = 10.0;
|
||||||
$$sroa$29$0$$sroa_idx10 = ((($0)) + 4|0);
|
HEAPF32[(14148)>>2] = 10.0;
|
||||||
HEAPF32[$$sroa$29$0$$sroa_idx10>>2] = 10.0;
|
;HEAP32[(14152)>>2]=0|0;HEAP32[(14152)+4>>2]=0|0;HEAP32[(14152)+8>>2]=0|0;HEAP32[(14152)+12>>2]=0|0;
|
||||||
$$sroa$311$0$$sroa_idx12 = ((($0)) + 8|0);
|
HEAPF32[(14168)>>2] = 1.0;
|
||||||
HEAPF32[$$sroa$311$0$$sroa_idx12>>2] = 10.0;
|
HEAPF32[(14172)>>2] = 0.0;
|
||||||
$$sroa$03$0$$sroa_idx = ((($0)) + 12|0);
|
HEAPF32[(14176)>>2] = 45.0;
|
||||||
$$sroa$2$0$$sroa_idx1 = ((($0)) + 28|0);
|
dest=$camera$byval_copy; src=14140; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
|
||||||
;HEAP32[$$sroa$03$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$03$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$03$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$03$0$$sroa_idx+12>>2]=0|0;
|
_SetCameraMode($camera$byval_copy,1);
|
||||||
HEAPF32[$$sroa$2$0$$sroa_idx1>>2] = 1.0;
|
|
||||||
$$sroa$3$0$$sroa_idx2 = ((($0)) + 32|0);
|
|
||||||
HEAPF32[$$sroa$3$0$$sroa_idx2>>2] = 0.0;
|
|
||||||
$3 = ((($0)) + 36|0);
|
|
||||||
HEAPF32[$3>>2] = 45.0;
|
|
||||||
dest=$$byval_copy; src=$0; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
|
|
||||||
_SetCameraMode($$byval_copy,1);
|
|
||||||
_emscripten_set_main_loop((1|0),0,1);
|
_emscripten_set_main_loop((1|0),0,1);
|
||||||
_CloseWindow();
|
_CloseWindow();
|
||||||
STACKTOP = sp;return 0;
|
STACKTOP = sp;return 0;
|
||||||
|
|
|
||||||
|
|
@ -45,7 +45,7 @@ int main()
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
|
||||||
|
|
||||||
camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
|
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
|
||||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
|
|
|
||||||
|
|
@ -7110,7 +7110,7 @@ function _main() {
|
||||||
$0 = HEAP32[2]|0;
|
$0 = HEAP32[2]|0;
|
||||||
$1 = HEAP32[3]|0;
|
$1 = HEAP32[3]|0;
|
||||||
_InitWindow($0,$1,3548);
|
_InitWindow($0,$1,3548);
|
||||||
HEAPF32[3541] = 0.0;
|
HEAPF32[3541] = 10.0;
|
||||||
HEAPF32[(14168)>>2] = 10.0;
|
HEAPF32[(14168)>>2] = 10.0;
|
||||||
HEAPF32[(14172)>>2] = 10.0;
|
HEAPF32[(14172)>>2] = 10.0;
|
||||||
;HEAP32[(14176)>>2]=0|0;HEAP32[(14176)+4>>2]=0|0;HEAP32[(14176)+8>>2]=0|0;HEAP32[(14176)+12>>2]=0|0;
|
;HEAP32[(14176)>>2]=0|0;HEAP32[(14176)+4>>2]=0|0;HEAP32[(14176)+8>>2]=0|0;HEAP32[(14176)+12>>2]=0|0;
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,6 @@
|
||||||
int screenWidth = 800;
|
int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module Functions Declaration
|
// Module Functions Declaration
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,17 @@
|
||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [core] example - Gamepad input (adapted for HTML5 platform)
|
* raylib [core] example - Gamepad input
|
||||||
*
|
*
|
||||||
* NOTE: This example requires a Gamepad connected to the system
|
* NOTE: This example requires a Gamepad connected to the system
|
||||||
* raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
|
* raylib is configured to work with the following gamepads:
|
||||||
|
* - Xbox 360 Controller (Xbox 360, Xbox One)
|
||||||
|
* - PLAYSTATION(R)3 Controller
|
||||||
|
* Check raylib.h for buttons configuration
|
||||||
*
|
*
|
||||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
|
@ -18,15 +21,23 @@
|
||||||
#include <emscripten/emscripten.h>
|
#include <emscripten/emscripten.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// NOTE: Gamepad name ID depends on drivers and OS
|
||||||
|
#if defined(PLATFORM_RPI)
|
||||||
|
#define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
|
||||||
|
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
|
||||||
|
#else
|
||||||
|
#define XBOX360_NAME_ID "Xbox 360 Controller"
|
||||||
|
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
|
||||||
|
#endif
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Global Variables Definition
|
// Global Variables Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
int screenWidth = 800;
|
int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
|
|
||||||
Vector2 ballPosition;
|
Texture2D texPs3Pad;
|
||||||
Vector2 gamepadMovement = { 0.0f, 0.0f };
|
Texture2D texXboxPad;
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module Functions Declaration
|
// Module Functions Declaration
|
||||||
|
|
@ -41,8 +52,9 @@ int main()
|
||||||
// Initialization
|
// Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
|
||||||
|
|
||||||
ballPosition = (Vector2){ (float)screenWidth/2, (float)screenHeight/2 };
|
texPs3Pad = LoadTexture("resources/ps3.png");
|
||||||
|
texXboxPad = LoadTexture("resources/xbox.png");
|
||||||
|
|
||||||
#if defined(PLATFORM_WEB)
|
#if defined(PLATFORM_WEB)
|
||||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||||
|
|
@ -59,6 +71,9 @@ int main()
|
||||||
|
|
||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
UnloadTexture(texPs3Pad);
|
||||||
|
UnloadTexture(texXboxPad);
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow(); // Close window and OpenGL context
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
@ -72,20 +87,7 @@ void UpdateDrawFrame(void)
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
|
// ...
|
||||||
{
|
|
||||||
gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X);
|
|
||||||
gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y);
|
|
||||||
|
|
||||||
ballPosition.x += gamepadMovement.x;
|
|
||||||
ballPosition.y -= gamepadMovement.y;
|
|
||||||
|
|
||||||
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
|
|
||||||
{
|
|
||||||
ballPosition.x = (float)screenWidth/2;
|
|
||||||
ballPosition.y = (float)screenHeight/2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
|
|
@ -93,10 +95,127 @@ void UpdateDrawFrame(void)
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
|
||||||
|
{
|
||||||
|
DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
|
||||||
|
|
||||||
DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
|
if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID))
|
||||||
|
{
|
||||||
|
DrawTexture(texXboxPad, 0, 0, DARKGRAY);
|
||||||
|
|
||||||
|
// Draw buttons: xbox home
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);
|
||||||
|
|
||||||
DrawCircleV(ballPosition, 50, MAROON);
|
// Draw buttons: basic
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);
|
||||||
|
|
||||||
|
// Draw buttons: d-pad
|
||||||
|
DrawRectangle(317, 202, 19, 71, BLACK);
|
||||||
|
DrawRectangle(293, 228, 69, 19, BLACK);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
|
||||||
|
|
||||||
|
// Draw buttons: left-right back
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);
|
||||||
|
|
||||||
|
// Draw axis: left joystick
|
||||||
|
DrawCircle(259, 152, 39, BLACK);
|
||||||
|
DrawCircle(259, 152, 34, LIGHTGRAY);
|
||||||
|
DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X)*20),
|
||||||
|
152 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y)*20), 25, BLACK);
|
||||||
|
|
||||||
|
// Draw axis: right joystick
|
||||||
|
DrawCircle(461, 237, 38, BLACK);
|
||||||
|
DrawCircle(461, 237, 33, LIGHTGRAY);
|
||||||
|
DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X)*20),
|
||||||
|
237 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y)*20), 25, BLACK);
|
||||||
|
|
||||||
|
// Draw axis: left-right triggers
|
||||||
|
DrawRectangle(170, 30, 15, 70, GRAY);
|
||||||
|
DrawRectangle(604, 30, 15, 70, GRAY);
|
||||||
|
DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT))/2.0f)*70), RED);
|
||||||
|
DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT))/2.0f)*70), RED);
|
||||||
|
|
||||||
|
//DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK);
|
||||||
|
//DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK);
|
||||||
|
}
|
||||||
|
else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID))
|
||||||
|
{
|
||||||
|
DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
|
||||||
|
|
||||||
|
// Draw buttons: ps
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);
|
||||||
|
|
||||||
|
// Draw buttons: basic
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);
|
||||||
|
|
||||||
|
// Draw buttons: d-pad
|
||||||
|
DrawRectangle(225, 132, 24, 84, BLACK);
|
||||||
|
DrawRectangle(195, 161, 84, 25, BLACK);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
|
||||||
|
|
||||||
|
// Draw buttons: left-right back buttons
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
|
||||||
|
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);
|
||||||
|
|
||||||
|
// Draw axis: left joystick
|
||||||
|
DrawCircle(319, 255, 35, BLACK);
|
||||||
|
DrawCircle(319, 255, 31, LIGHTGRAY);
|
||||||
|
DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X)*20),
|
||||||
|
255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y)*20), 25, BLACK);
|
||||||
|
|
||||||
|
// Draw axis: right joystick
|
||||||
|
DrawCircle(475, 255, 35, BLACK);
|
||||||
|
DrawCircle(475, 255, 31, LIGHTGRAY);
|
||||||
|
DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X)*20),
|
||||||
|
255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y)*20), 25, BLACK);
|
||||||
|
|
||||||
|
// Draw axis: left-right triggers
|
||||||
|
DrawRectangle(169, 48, 15, 70, GRAY);
|
||||||
|
DrawRectangle(611, 48, 15, 70, GRAY);
|
||||||
|
DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2))/2.0f)*70), RED);
|
||||||
|
DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2))/2.0f)*70), RED);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
|
||||||
|
|
||||||
|
// TODO: Draw generic gamepad
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON);
|
||||||
|
|
||||||
|
for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
|
||||||
|
{
|
||||||
|
DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
|
||||||
|
else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
|
||||||
|
|
||||||
|
DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
|
||||||
|
}
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
BIN
docs/examples/web/core_input_gamepad.data
Normal file
BIN
docs/examples/web/core_input_gamepad.data
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 35 KiB |
39765
docs/examples/web/core_input_gamepad.js
Normal file
39765
docs/examples/web/core_input_gamepad.js
Normal file
File diff suppressed because one or more lines are too long
113
docs/examples/web/core_vr_simulator.c
Normal file
113
docs/examples/web/core_vr_simulator.c
Normal file
|
|
@ -0,0 +1,113 @@
|
||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
|
||||||
|
*
|
||||||
|
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||||
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
|
*
|
||||||
|
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
#include <emscripten/emscripten.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Global Variables Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
int screenWidth = 800;
|
||||||
|
int screenHeight = 450;
|
||||||
|
|
||||||
|
// NOTE: screenWidth/screenHeight should match VR device aspect ratio
|
||||||
|
|
||||||
|
Camera camera;
|
||||||
|
|
||||||
|
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Declaration
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Main Enry Point
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
|
||||||
|
|
||||||
|
// NOTE: If device is not available, it fallbacks to default device (simulator)
|
||||||
|
InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator (Oculus Rift CV1 parameters)
|
||||||
|
|
||||||
|
// Define the camera to look into our 3d world
|
||||||
|
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
|
||||||
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
|
camera.fovy = 60.0f; // Camera field-of-view Y
|
||||||
|
|
||||||
|
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
|
||||||
|
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||||
|
#else
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
UpdateDrawFrame();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
CloseVrSimulator(); // Close VR simulator
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
void UpdateDrawFrame(void)
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
UpdateCamera(&camera); // Update camera (simulator mode)
|
||||||
|
|
||||||
|
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
BeginVrDrawing();
|
||||||
|
|
||||||
|
Begin3dMode(camera);
|
||||||
|
|
||||||
|
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||||
|
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
||||||
|
|
||||||
|
DrawGrid(40, 1.0f);
|
||||||
|
|
||||||
|
End3dMode();
|
||||||
|
|
||||||
|
EndVrDrawing();
|
||||||
|
|
||||||
|
DrawFPS(10, 10);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
26287
docs/examples/web/core_vr_simulator.js
Normal file
26287
docs/examples/web/core_vr_simulator.js
Normal file
File diff suppressed because one or more lines are too long
|
|
@ -22,7 +22,7 @@ int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
|
Camera camera = {{ 8.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||||
|
|
||||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
|
|
@ -227,6 +227,7 @@ EXAMPLES = \
|
||||||
core_3d_camera_first_person \
|
core_3d_camera_first_person \
|
||||||
core_2d_camera \
|
core_2d_camera \
|
||||||
core_world_screen \
|
core_world_screen \
|
||||||
|
core_vr_simulator \
|
||||||
shapes_logo_raylib \
|
shapes_logo_raylib \
|
||||||
shapes_basic_shapes \
|
shapes_basic_shapes \
|
||||||
shapes_colors_palette \
|
shapes_colors_palette \
|
||||||
|
|
@ -291,11 +292,7 @@ core_mouse_wheel: core_mouse_wheel.c
|
||||||
|
|
||||||
# compile [core] example - gamepad input
|
# compile [core] example - gamepad input
|
||||||
core_input_gamepad: core_input_gamepad.c
|
core_input_gamepad: core_input_gamepad.c
|
||||||
ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/ps3.png --preload-file resources/xbox.png
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
|
||||||
else
|
|
||||||
@echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
|
|
||||||
endif
|
|
||||||
|
|
||||||
# compile [core] example - generate random values
|
# compile [core] example - generate random values
|
||||||
core_random_values: core_random_values.c
|
core_random_values: core_random_values.c
|
||||||
|
|
@ -350,8 +347,8 @@ core_world_screen: core_world_screen.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||||
|
|
||||||
# compile [core] example - oculus rift
|
# compile [core] example - oculus rift
|
||||||
#core_oculus_rift: core_oculus_rift.c
|
core_vr_simulator: core_vr_simulator.c
|
||||||
# $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||||
|
|
||||||
# compile [shapes] example - raylib logo (with basic shapes)
|
# compile [shapes] example - raylib logo (with basic shapes)
|
||||||
shapes_logo_raylib: shapes_logo_raylib.c
|
shapes_logo_raylib: shapes_logo_raylib.c
|
||||||
|
|
@ -415,7 +412,7 @@ text_sprite_fonts: text_sprite_fonts.c
|
||||||
|
|
||||||
# compile [text] example - bmfonts and ttf loading
|
# compile [text] example - bmfonts and ttf loading
|
||||||
text_bmfont_ttf: text_bmfont_ttf.c
|
text_bmfont_ttf: text_bmfont_ttf.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/bmfont.fnt --preload-file resources/fonts/pixantiqua.ttf
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/bmfont.fnt --preload-file resources/fonts/bmfont.png --preload-file resources/fonts/pixantiqua.ttf -s ALLOW_MEMORY_GROWTH=1
|
||||||
|
|
||||||
# compile [text] example - raylib bitmap fonts (rBMF)
|
# compile [text] example - raylib bitmap fonts (rBMF)
|
||||||
text_rbmf_fonts: text_rbmf_fonts.c
|
text_rbmf_fonts: text_rbmf_fonts.c
|
||||||
|
|
@ -435,11 +432,11 @@ text_writing_anim: text_writing_anim.c
|
||||||
|
|
||||||
# compile [text] example - text ttf loading
|
# compile [text] example - text ttf loading
|
||||||
text_ttf_loading: text_ttf_loading.c
|
text_ttf_loading: text_ttf_loading.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/KAISG.ttf -s ALLOW_MEMORY_GROWTH=1
|
||||||
|
|
||||||
# compile [text] example - text bmfont unordered
|
# compile [text] example - text bmfont unordered
|
||||||
text_bmfont_unordered: text_bmfont_unordered.c
|
text_bmfont_unordered: text_bmfont_unordered.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/pixantiqua.fnt --preload-file resources/fonts/pixantiqua_0.png
|
||||||
|
|
||||||
# compile [models] example - basic geometric 3d shapes
|
# compile [models] example - basic geometric 3d shapes
|
||||||
models_geometric_shapes: models_geometric_shapes.c
|
models_geometric_shapes: models_geometric_shapes.c
|
||||||
|
|
@ -471,7 +468,7 @@ models_cubicmap: models_cubicmap.c
|
||||||
|
|
||||||
# compile [models] example - model ray picking
|
# compile [models] example - model ray picking
|
||||||
models_ray_picking: models_ray_picking.c
|
models_ray_picking: models_ray_picking.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/model/lowpoly-tower.obj --preload-file resources/model/lowpoly-tower.png
|
||||||
|
|
||||||
# compile [shaders] example - model shader
|
# compile [shaders] example - model shader
|
||||||
shaders_model_shader: shaders_model_shader.c
|
shaders_model_shader: shaders_model_shader.c
|
||||||
|
|
@ -479,7 +476,7 @@ shaders_model_shader: shaders_model_shader.c
|
||||||
|
|
||||||
# compile [shaders] example - shapes texture shader
|
# compile [shaders] example - shapes texture shader
|
||||||
shaders_shapes_textures: shaders_shapes_textures.c
|
shaders_shapes_textures: shaders_shapes_textures.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/glsl100/shapes_base.vs --preload-file resources/shaders/glsl100/shapes_grayscale.fs
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/glsl100/base.vs --preload-file resources/shaders/glsl100/grayscale.fs
|
||||||
|
|
||||||
# compile [shaders] example - custom uniform in shader
|
# compile [shaders] example - custom uniform in shader
|
||||||
shaders_custom_uniform: shaders_custom_uniform.c
|
shaders_custom_uniform: shaders_custom_uniform.c
|
||||||
|
|
|
||||||
|
|
@ -22,7 +22,7 @@ int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
|
Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||||
|
|
||||||
Texture2D bill; // Our texture billboard
|
Texture2D bill; // Our texture billboard
|
||||||
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
|
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue