models_loading_iqm - actually use animIndex
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1 changed files with 2 additions and 2 deletions
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@ -66,8 +66,8 @@ int main(void)
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// Play animation when spacebar is held down
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// Play animation when spacebar is held down
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animCurrentFrame += 1.0f;
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animCurrentFrame += 1.0f;
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UpdateModelAnimation(model, anims[0], animCurrentFrame);
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UpdateModelAnimation(model, anims[animIndex], animCurrentFrame);
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if (animCurrentFrame >= anims[0].keyframeCount) animCurrentFrame = 0;
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if (animCurrentFrame >= anims[animIndex].keyframeCount) animCurrentFrame = 0;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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