Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)

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Alfred Reinold Baudisch 2023-05-07 10:33:14 +02:00 • committed by GitHub
commit 53b7b26c45
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3 changed files with 5 additions and 0 deletions

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@ -5375,6 +5375,9 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
animDuration = (t > animDuration)? t : animDuration;
}
strncpy(animations[i].name, animData.name, sizeof(animations[i].name));
animations[i].name[sizeof(animations[i].name) - 1] = '\0';
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY);
animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));