Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)
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@ -402,6 +402,7 @@ typedef struct ModelAnimation {
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int frameCount; // Number of animation frames
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BoneInfo *bones; // Bones information (skeleton)
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Transform **framePoses; // Poses array by frame
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char name[32]; // Animation name
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} ModelAnimation;
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// Ray, ray for raycasting
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