Code cleaning, removed useless spaces

This commit is contained in:
raysan5 2014-09-29 23:41:05 +02:00
commit 51688c004c
30 changed files with 395 additions and 395 deletions

View file

@ -19,59 +19,59 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device
PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream
int framesCounter = 0; int framesCounter = 0;
float volume = 1.0; float volume = 1.0;
float timePlayed = 0; float timePlayed = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
framesCounter++; framesCounter++;
// Testing music fading from one file to another // Testing music fading from one file to another
/* /*
if (framesCounter > 600) // Wait for 10 seconds (600 frames) if (framesCounter > 600) // Wait for 10 seconds (600 frames)
{ {
volume -= 0.01; // Decrement music volume level volume -= 0.01; // Decrement music volume level
// When music volume level equal or lower than 0, // When music volume level equal or lower than 0,
// restore volume level and init another music file // restore volume level and init another music file
if (volume <= 0) if (volume <= 0)
{ {
volume = 1.0; volume = 1.0;
framesCounter = 0; framesCounter = 0;
PlayMusicStream("resources/audio/another_file.ogg"); PlayMusicStream("resources/audio/another_file.ogg");
} }
SetMusicVolume(volume); SetMusicVolume(volume);
} }
*/ */
timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY); DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
DrawRectangle(200, 250, 400, 12, LIGHTGRAY); DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
DrawRectangle(200, 250, (int)timePlayed, 12, MAROON); DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -79,9 +79,9 @@ int main()
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -19,15 +19,15 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device
Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -37,17 +37,17 @@ int main()
if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -56,11 +56,11 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
UnloadSound(fxWav); // Unload sound data UnloadSound(fxWav); // Unload sound data
UnloadSound(fxOgg); // Unload sound data UnloadSound(fxOgg); // Unload sound data
CloseAudioDevice(); // Close audio device CloseAudioDevice(); // Close audio device
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -27,7 +27,7 @@ int main()
//SetTargetFPS(60); // Set our game to run at 60 frames-per-second, but not now... //SetTargetFPS(60); // Set our game to run at 60 frames-per-second, but not now...
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -35,26 +35,26 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// TODO: Update your variables here // TODO: Update your variables here
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(WHITE); ClearBackground(WHITE);
Begin3dMode(camera); Begin3dMode(camera);
DrawCube(cubePosition, 2, 2, 2, RED); DrawCube(cubePosition, 2, 2, 2, RED);
DrawCubeWires(cubePosition, 2, 2, 2, MAROON); DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
DrawGrid(10.0, 1.0); DrawGrid(10.0, 1.0);
End3dMode(); End3dMode();
DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY); DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -63,6 +63,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -17,10 +17,10 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -28,15 +28,15 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// TODO: Update your variables here // TODO: Update your variables here
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -45,6 +45,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -19,13 +19,13 @@ int main()
int screenHeight = 400; int screenHeight = 400;
InitWindow(screenWidth, screenHeight, "raylib [core] example - color selection (collision detection)"); InitWindow(screenWidth, screenHeight, "raylib [core] example - color selection (collision detection)");
Color colors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN, Color colors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
GREEN, SKYBLUE, PURPLE, BEIGE }; GREEN, SKYBLUE, PURPLE, BEIGE };
Rectangle colorsRecs[21]; // Rectangles array Rectangle colorsRecs[21]; // Rectangles array
// Fills colorsRecs data (for every rectangle) // Fills colorsRecs data (for every rectangle)
for (int i = 0; i < 21; i++) for (int i = 0; i < 21; i++)
{ {
@ -34,43 +34,43 @@ int main()
colorsRecs[i].width = 100; colorsRecs[i].width = 100;
colorsRecs[i].height = 100; colorsRecs[i].height = 100;
} }
bool selected[21] = { false }; // Selected rectangles indicator bool selected[21] = { false }; // Selected rectangles indicator
Vector2 mousePoint; Vector2 mousePoint;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
mousePoint = GetMousePosition(); mousePoint = GetMousePosition();
for (int i = 0; i < 21; i++) // Iterate along all the rectangles for (int i = 0; i < 21; i++) // Iterate along all the rectangles
{ {
if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) if (CheckCollisionPointRec(mousePoint, colorsRecs[i]))
{ {
colors[i].a = 120; colors[i].a = 120;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i]; if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i];
} }
else colors[i].a = 255; else colors[i].a = 255;
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
for (int i = 0; i < 21; i++) // Draw all rectangles for (int i = 0; i < 21; i++) // Draw all rectangles
{ {
DrawRectangleRec(colorsRecs[i], colors[i]); DrawRectangleRec(colorsRecs[i], colors[i]);
// Draw four rectangles around selected rectangle // Draw four rectangles around selected rectangle
if (selected[i]) if (selected[i])
{ {
@ -80,15 +80,15 @@ int main()
DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + 90, 100, 10, RAYWHITE); // Square bottom rectangle DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + 90, 100, 10, RAYWHITE); // Square bottom rectangle
} }
} }
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -20,15 +20,15 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
Vector2 gamepadMovement = { 0, 0 }; Vector2 gamepadMovement = { 0, 0 };
SetTargetFPS(60); // Set target frames-per-second SetTargetFPS(60); // Set target frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -37,10 +37,10 @@ int main()
if (IsGamepadAvailable(GAMEPAD_PLAYER1)) if (IsGamepadAvailable(GAMEPAD_PLAYER1))
{ {
gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1); gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1);
ballPosition.x += gamepadMovement.x; ballPosition.x += gamepadMovement.x;
ballPosition.y -= gamepadMovement.y; ballPosition.y -= gamepadMovement.y;
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
{ {
ballPosition.x = screenWidth/2; ballPosition.x = screenWidth/2;
@ -48,17 +48,17 @@ int main()
} }
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
DrawCircleV(ballPosition, 50, MAROON); DrawCircleV(ballPosition, 50, MAROON);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -67,6 +67,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - Keyboard input * raylib [core] example - Keyboard input
* *
* This example has been created using raylib 1.0 (www.raylib.com) * This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -12,19 +12,19 @@
#include "raylib.h" #include "raylib.h"
int main() int main()
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
SetTargetFPS(60); // Set target frames-per-second SetTargetFPS(60); // Set target frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -35,17 +35,17 @@ int main()
if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8; if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8;
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8; if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
DrawCircleV(ballPosition, 50, MAROON); DrawCircleV(ballPosition, 50, MAROON);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -54,6 +54,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - Mouse input * raylib [core] example - Mouse input
* *
* This example has been created using raylib 1.0 (www.raylib.com) * This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -17,13 +17,13 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
int mouseX, mouseY; int mouseX, mouseY;
Vector2 ballPosition = { -100.0, -100.0 }; Vector2 ballPosition = { -100.0, -100.0 };
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -33,22 +33,22 @@ int main()
{ {
mouseX = GetMouseX(); mouseX = GetMouseX();
mouseY = GetMouseY(); mouseY = GetMouseY();
ballPosition.x = (float)mouseX; ballPosition.x = (float)mouseX;
ballPosition.y = (float)mouseY; ballPosition.y = (float)mouseY;
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawCircleV(ballPosition, 40, GOLD); DrawCircleV(ballPosition, 40, GOLD);
DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY); DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -57,6 +57,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -17,15 +17,15 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel"); InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel");
int boxPositionY = screenHeight/2 - 40; int boxPositionY = screenHeight/2 - 40;
int scrollSpeed = 4; // Scrolling speed in pixels int scrollSpeed = 4; // Scrolling speed in pixels
SetTargetFPS(60); SetTargetFPS(60);
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -33,16 +33,16 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
boxPositionY -= (GetMouseWheelMove()*scrollSpeed); boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON); DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY); DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY); DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
EndDrawing(); EndDrawing();
@ -53,6 +53,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -18,40 +18,40 @@ int main()
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
int framesCounter = 0; // Variable used to count frames int framesCounter = 0; // Variable used to count frames
int randValue = GetRandomValue(-8,5); // Get a random integer number between -8 and 5 (both included) int randValue = GetRandomValue(-8,5); // Get a random integer number between -8 and 5 (both included)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
framesCounter++; framesCounter++;
// Every two seconds (120 frames) a new random value is generated // Every two seconds (120 frames) a new random value is generated
if (((framesCounter/120)%2) == 1) if (((framesCounter/120)%2) == 1)
{ {
randValue = GetRandomValue(-8,5); randValue = GetRandomValue(-8,5);
framesCounter = 0; framesCounter = 0;
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);
DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY); DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -60,6 +60,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -19,7 +19,7 @@ int main()
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
@ -29,7 +29,7 @@ int main()
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -40,24 +40,24 @@ int main()
if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2; if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2; if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
Begin3dMode(camera); Begin3dMode(camera);
//DrawBillboard(camera, lena, billPosition, 1.0, WHITE); //DrawBillboard(camera, lena, billPosition, 1.0, WHITE);
DrawBillboardRec(camera, lena, eyesRec, billPosition, 4.0, WHITE); DrawBillboardRec(camera, lena, eyesRec, billPosition, 4.0, WHITE);
DrawGrid(10.0, 1.0); // Draw a grid DrawGrid(10.0, 1.0); // Draw a grid
End3dMode(); End3dMode();
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -65,9 +65,9 @@ int main()
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
UnloadTexture(lena); // Unload texture UnloadTexture(lena); // Unload texture
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -19,10 +19,10 @@ int main()
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM) Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM)
Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM) Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM)
Model map = LoadCubesmap(img); // Load cubesmap model Model map = LoadCubesmap(img); // Load cubesmap model
@ -30,10 +30,10 @@ int main()
Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -41,29 +41,29 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f; if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f;
else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f; else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f;
if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f; if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f;
else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f; else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
Begin3dMode(camera); Begin3dMode(camera);
DrawModel(map, mapPosition, 1.0f, MAROON); DrawModel(map, mapPosition, 1.0f, MAROON);
DrawGrid(10.0, 1.0); DrawGrid(10.0, 1.0);
DrawGizmo(mapPosition); DrawGizmo(mapPosition);
End3dMode(); End3dMode();
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -72,9 +72,9 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture UnloadTexture(texture); // Unload texture
UnloadModel(map); // Unload model UnloadModel(map); // Unload model
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -22,10 +22,10 @@ int main()
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -33,35 +33,35 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// TODO: Update your variables here // TODO: Update your variables here
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
Begin3dMode(camera); Begin3dMode(camera);
DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED); DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD); DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON); DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
DrawSphere((Vector3){-1, 0, -2}, 1, GREEN); DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME); DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME);
DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE); DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE); DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN); DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD); DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK); DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
DrawGrid(10.0, 1.0); // Draw a grid DrawGrid(10.0, 1.0); // Draw a grid
End3dMode(); End3dMode();
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -70,6 +70,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -30,10 +30,10 @@ int main()
Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position
UnloadImage(img); // Unload heightmap image from RAM, already uploaded to VRAM UnloadImage(img); // Unload heightmap image from RAM, already uploaded to VRAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -41,25 +41,25 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// ... // ...
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
Begin3dMode(camera); Begin3dMode(camera);
DrawModel(map, mapPosition, 0.5f, MAROON); DrawModel(map, mapPosition, 0.5f, MAROON);
DrawGrid(10.0, 1.0); DrawGrid(10.0, 1.0);
DrawGizmo(mapPosition); DrawGizmo(mapPosition);
End3dMode(); End3dMode();
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -68,9 +68,9 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture UnloadTexture(texture); // Unload texture
UnloadModel(map); // Unload model UnloadModel(map); // Unload model
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -28,9 +28,9 @@ int main()
SetModelTexture(&cat, texture); // Bind texture to model SetModelTexture(&cat, texture); // Bind texture to model
Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -41,25 +41,25 @@ int main()
if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2;
if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
Begin3dMode(camera); Begin3dMode(camera);
DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture
DrawGrid(10.0, 1.0); // Draw a grid DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(catPosition); // Draw gizmo DrawGizmo(catPosition); // Draw gizmo
End3dMode(); End3dMode();
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -68,9 +68,9 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture UnloadTexture(texture); // Unload texture
UnloadModel(cat); // Unload model UnloadModel(cat); // Unload model
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -25,7 +25,7 @@ int main()
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -33,24 +33,24 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// TODO: Update your variables here // TODO: Update your variables here
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
Begin3dMode(camera); Begin3dMode(camera);
DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 4, 4 }, (Vector3){ 0, 45, 0 }, RED); DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 4, 4 }, (Vector3){ 0, 45, 0 }, RED);
//DrawPlaneEx((Vector3){ 0, 8, 0 }, (Vector2){ 2, 1 }, (Vector3){ 0, 0, 0 }, 4, 4, SKYBLUE); //DrawPlaneEx((Vector3){ 0, 8, 0 }, (Vector2){ 2, 1 }, (Vector3){ 0, 0, 0 }, 4, 4, SKYBLUE);
DrawGrid(10.0, 1.0); DrawGrid(10.0, 1.0);
End3dMode(); End3dMode();
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -59,6 +59,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -20,7 +20,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -28,13 +28,13 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// TODO: Update your variables here // TODO: Update your variables here
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
DrawLine(18, 42, screenWidth - 18, 42, BLACK); DrawLine(18, 42, screenWidth - 18, 42, BLACK);
@ -47,16 +47,16 @@ int main()
DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
DrawTriangle((Vector2){screenWidth/4*3, 80}, DrawTriangle((Vector2){screenWidth/4*3, 80},
(Vector2){screenWidth/4*3 - 60, 150}, (Vector2){screenWidth/4*3 - 60, 150},
(Vector2){screenWidth/4*3 + 60, 150}, VIOLET); (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
DrawTriangleLines((Vector2){screenWidth/4*3, 160}, DrawTriangleLines((Vector2){screenWidth/4*3, 160},
(Vector2){screenWidth/4*3 - 20, 230}, (Vector2){screenWidth/4*3 - 20, 230},
(Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE); (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN); DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -65,6 +65,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -17,10 +17,10 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib colors palette"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib color palette");
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -28,15 +28,15 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// TODO: Update your variables here // TODO: Update your variables here
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("raylib color palette", 28, 42, 20, BLACK); DrawText("raylib color palette", 28, 42, 20, BLACK);
DrawRectangle(26, 80, 100, 100, DARKGRAY); DrawRectangle(26, 80, 100, 100, DARKGRAY);
DrawRectangle(26, 188, 100, 100, GRAY); DrawRectangle(26, 188, 100, 100, GRAY);
DrawRectangle(26, 296, 100, 100, LIGHTGRAY); DrawRectangle(26, 296, 100, 100, LIGHTGRAY);
@ -59,7 +59,7 @@ int main()
DrawRectangle(674, 188, 100, 100, BROWN); DrawRectangle(674, 188, 100, 100, BROWN);
DrawRectangle(674, 296, 100, 100, BEIGE); DrawRectangle(674, 296, 100, 100, BEIGE);
DrawText("DARKGRAY", 65, 166, 10, BLACK); DrawText("DARKGRAY", 65, 166, 10, BLACK);
DrawText("GRAY", 93, 274, 10, BLACK); DrawText("GRAY", 93, 274, 10, BLACK);
DrawText("LIGHTGRAY", 61, 382, 10, BLACK); DrawText("LIGHTGRAY", 61, 382, 10, BLACK);
@ -81,7 +81,7 @@ int main()
DrawText("DARKBROWN", 705, 166, 10, BLACK); DrawText("DARKBROWN", 705, 166, 10, BLACK);
DrawText("BROWN", 733, 274, 10, BLACK); DrawText("BROWN", 733, 274, 10, BLACK);
DrawText("BEIGE", 737, 382, 10, BLACK); DrawText("BEIGE", 737, 382, 10, BLACK);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -90,6 +90,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -17,10 +17,10 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -28,19 +28,19 @@ int main()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// TODO: Update your variables here // TODO: Update your variables here
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK); DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK);
DrawText("this is NOT a texture!", 350, 370, 10, GRAY); DrawText("this is NOT a texture!", 350, 370, 10, GRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -49,6 +49,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

View file

@ -17,31 +17,31 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800;
int screenHeight = 450; int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation");
int logoPositionX = screenWidth/2 - 128; int logoPositionX = screenWidth/2 - 128;
int logoPositionY = screenHeight/2 - 128; int logoPositionY = screenHeight/2 - 128;
int framesCounter = 0; int framesCounter = 0;
int lettersCount = 0; int lettersCount = 0;
int topSideRecWidth = 16; int topSideRecWidth = 16;
int leftSideRecHeight = 16; int leftSideRecHeight = 16;
int bottomSideRecWidth = 16; int bottomSideRecWidth = 16;
int rightSideRecHeight = 16; int rightSideRecHeight = 16;
char raylib[8] = " \0"; // raylib text array, max 8 letters char raylib[8] = " \0"; // raylib text array, max 8 letters
int state = 0; // Tracking animation states (State Machine) int state = 0; // Tracking animation states (State Machine)
float alpha = 1.0; // Useful for fading float alpha = 1.0; // Useful for fading
SetTargetFPS(60); SetTargetFPS(60);
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {
@ -50,9 +50,9 @@ int main()
if (state == 0) // State 0: Small box blinking if (state == 0) // State 0: Small box blinking
{ {
framesCounter++; framesCounter++;
if (framesCounter == 120) if (framesCounter == 120)
{ {
state = 1; state = 1;
framesCounter = 0; // Reset counter... will be used later... framesCounter = 0; // Reset counter... will be used later...
} }
@ -61,26 +61,26 @@ int main()
{ {
topSideRecWidth += 4; topSideRecWidth += 4;
leftSideRecHeight += 4; leftSideRecHeight += 4;
if (topSideRecWidth == 256) state = 2; if (topSideRecWidth == 256) state = 2;
} }
else if (state == 2) // State 2: Bottom and right bars growing else if (state == 2) // State 2: Bottom and right bars growing
{ {
bottomSideRecWidth += 4; bottomSideRecWidth += 4;
rightSideRecHeight += 4; rightSideRecHeight += 4;
if (bottomSideRecWidth == 256) state = 3; if (bottomSideRecWidth == 256) state = 3;
} }
else if (state == 3) // State 3: Letters appearing (one by one) else if (state == 3) // State 3: Letters appearing (one by one)
{ {
framesCounter++; framesCounter++;
if (framesCounter/12) // Every 12 frames, one more letter! if (framesCounter/12) // Every 12 frames, one more letter!
{ {
lettersCount++; lettersCount++;
framesCounter = 0; framesCounter = 0;
} }
switch (lettersCount) switch (lettersCount)
{ {
case 1: raylib[0] = 'r'; break; case 1: raylib[0] = 'r'; break;
@ -91,11 +91,11 @@ int main()
case 6: raylib[5] = 'b'; break; case 6: raylib[5] = 'b'; break;
default: break; default: break;
} }
if (lettersCount >= 10) // When all letters have appeared, just fade out everything if (lettersCount >= 10) // When all letters have appeared, just fade out everything
{ {
alpha -= 0.02; alpha -= 0.02;
if (alpha <= 0) if (alpha <= 0)
{ {
alpha = 0; alpha = 0;
@ -109,13 +109,13 @@ int main()
{ {
framesCounter = 0; framesCounter = 0;
lettersCount = 0; lettersCount = 0;
topSideRecWidth = 16; topSideRecWidth = 16;
leftSideRecHeight = 16; leftSideRecHeight = 16;
bottomSideRecWidth = 16; bottomSideRecWidth = 16;
rightSideRecHeight = 16; rightSideRecHeight = 16;
for (int i = 0; i < 7; i++) raylib[i] = ' '; for (int i = 0; i < 7; i++) raylib[i] = ' ';
raylib[7] = '\0'; // Last character is end-of-line raylib[7] = '\0'; // Last character is end-of-line
@ -126,13 +126,13 @@ int main()
} }
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
if (state == 0) if (state == 0)
{ {
if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK); if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
@ -146,7 +146,7 @@ int main()
{ {
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK); DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK); DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK); DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK); DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
} }
@ -166,7 +166,7 @@ int main()
{ {
DrawText("[R] REPLAY", 340, 200, 20, GRAY); DrawText("[R] REPLAY", 340, 200, 20, GRAY);
} }
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
@ -175,6 +175,6 @@ int main()
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

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