Code cleaning, removed useless spaces
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e2ff32eb84
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51688c004c
1 changed files with 395 additions and 395 deletions
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@ -31,7 +31,7 @@ int main()
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UnloadImage(image); // Once texture has been created, we can unload image data from RAM
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@ -39,18 +39,18 @@ int main()
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTexture(texture, screenWidth/2 - texture.width/2,
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DrawTexture(texture, screenWidth/2 - texture.width/2,
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screenHeight/2 - texture.height/2 - 30, WHITE);
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DrawText("this IS a texture with mipmaps! really!", 210, 360, 20, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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@ -58,9 +58,9 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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