Updated to Oculus PC SDK 1.6

This commit is contained in:
Ray 2016-07-19 09:42:48 +02:00
commit 5139948ef9

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@ -1501,9 +1501,9 @@ public:
if (len == 0)
twist->w = T(1); // identity
else
twist /= len; // normalize
*twist /= len; // normalize
return *this * twist.Inverted();
return *this * twist->Inverted();
}
// Normalized linear interpolation of quaternions