REVIEWED: GetTextureData(), allow retrieving 32bit float data

This commit is contained in:
raysan5 2020-09-14 16:03:45 +02:00
commit 5073619962

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@ -2835,7 +2835,7 @@ Image GetTextureData(Texture2D texture)
{
Image image = { 0 };
if (texture.format < 8)
if (texture.format < COMPRESSED_DXT1_RGB)
{
image.data = rlReadTexturePixels(texture);