REVIEWED: GetTextureData(), allow retrieving 32bit float data
This commit is contained in:
parent
43b9113c0c
commit
5073619962
1 changed files with 2 additions and 2 deletions
|
|
@ -2835,7 +2835,7 @@ Image GetTextureData(Texture2D texture)
|
|||
{
|
||||
Image image = { 0 };
|
||||
|
||||
if (texture.format < 8)
|
||||
if (texture.format < COMPRESSED_DXT1_RGB)
|
||||
{
|
||||
image.data = rlReadTexturePixels(texture);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue