Update raymath.h

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Ray 2024-12-01 22:45:09 +01:00 • committed by GitHub
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@ -328,9 +328,9 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
return result; return result;
} }
// Calculate the signed angle from v1 to v2, relative to the origin (0, 0). // Calculate the signed angle from v1 to v2, relative to the origin (0, 0)
// NOTE: In Raylib's 2D coordinate system (positive X right, positive Y down), // NOTE: Coordinate system convention: positive X right, positive Y down,
// positive angles appear clockwise, and negative angles appear counterclockwise. // positive angles appear clockwise, and negative angles appear counterclockwise
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
{ {
float result = 0.0f; float result = 0.0f;