Review uniform name

This commit is contained in:
raysan5 2016-06-03 17:30:09 +02:00
commit 4dfffff19b

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@ -6,7 +6,7 @@ in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
@ -20,5 +20,5 @@ void main()
// NOTE: Implement here your fragment shader code
finalColor = texelColor*fragTintColor;
finalColor = texelColor*colDiffuse;
}