Review uniform name

This commit is contained in:
raysan5 2016-06-03 17:30:09 +02:00
commit 4dfffff19b

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@ -8,7 +8,7 @@ varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
@ -19,5 +19,5 @@ void main()
// NOTE: Implement here your fragment shader code
gl_FragColor = texelColor*fragTintColor;
gl_FragColor = texelColor*colDiffuse;
}