Fixed bug with BoundingBox Lua constructor
Fixed use-after-free in DestroyLight
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2 changed files with 5 additions and 4 deletions
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@ -768,7 +768,7 @@ static int lua_BoundingBox(lua_State* L)
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{
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Vector3 min = LuaGetArgument_Vector3(L, 1);
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Vector3 max = LuaGetArgument_Vector3(L, 2);
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LuaPush_BoundingBox(L, (BoundingBox) { { min.x, min.y }, { max.x, max.y } });
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LuaPush_BoundingBox(L, (BoundingBox) { { min.x, min.y, min.z }, { max.x, max.y, max.z } });
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return 1;
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}
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