Added shapes_pie_chart example

This commit is contained in:
Gideon Serfontein 2025-10-02 14:25:36 +02:00
commit 41cee3b156
6 changed files with 686 additions and 2 deletions

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@ -557,6 +557,7 @@ SHAPES = \
shapes/shapes_lines_bezier \
shapes/shapes_logo_raylib \
shapes/shapes_logo_raylib_anim \
shapes/shapes_pie_chart \
shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \
shapes/shapes_ring_drawing \

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@ -557,6 +557,7 @@ SHAPES = \
shapes/shapes_lines_bezier \
shapes/shapes_logo_raylib \
shapes/shapes_logo_raylib_anim \
shapes/shapes_pie_chart \
shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \
shapes/shapes_ring_drawing \
@ -862,6 +863,9 @@ shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_pie_chart: shapes/shapes_pie_chart.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

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@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 172]
## EXAMPLES COLLECTION [TOTAL: 173]
### category: core [40]
@ -66,7 +66,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
### category: shapes [23]
### category: shapes [24]
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
@ -95,6 +95,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
| [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
| [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
### category: textures [26]

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@ -70,6 +70,7 @@ shapes;shapes_digital_clock;★★★★;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rh
shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joecheong2006
shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
shapes;shapes_pie_chart;★☆☆☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5

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@ -0,0 +1,81 @@
/*******************************************************************************************
*
* raylib [shapes] example - pie chart
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6
*
* Example contributed by Gideon Serfontein (@GideonSerf) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Gideon Serfontein (@GideonSerf)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - pie chart");
// Pie slice angles (must sum to 360)
const int angles[] = { 30, 10, 45, 35, 60, 38, 75, 67 };
const int anglesCount = (int)(sizeof(angles)/sizeof(angles[0]));
const float radius = 150.0f;
const Vector2 center = { screenWidth/2.0f, screenHeight/2.0f };
// Set our game to run at 60 frames-per-second
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
float lastAngleDeg = 0.0f;
// Number of radial segments for sector drawing
const int segments = 100;
for (int i = 0; i < anglesCount; i++)
{
// Gradient gray color per slice
unsigned char gray = (unsigned char)((i/(float)anglesCount)*255.0f);
// Draw pie piece using DrawCircleSector()
DrawCircleSector(center, radius, lastAngleDeg, lastAngleDeg + (float)angles[i],
segments, (Color){ gray, gray, gray, 255 });
lastAngleDeg += (float)angles[i];
}
DrawText("Pie chart drawing example", 260, 400, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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