ADDED: DrawTextureQuad()
Useful for tiling and offset parameters definition.
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2 changed files with 16 additions and 3 deletions
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@ -2418,6 +2418,17 @@ void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Co
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DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
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}
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// Draw texture quad with tiling and offset parameters
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// NOTE: Tiling and offset should be provided considering normalized texture values [0..1]
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// i.e tiling = { 1.0f, 1.0f } refers to all texture, offset = { 0.5f, 0.5f } moves texture origin to center
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void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
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{
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Rectangle source = { offset.x*texture.width, offset.y*texture.height, tiling.x*texture.width, tiling.y*texture.height };
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Vector2 origin = { 0.0f, 0.0f };
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DrawTexturePro(texture, source, quad, origin, 0.0f, tint);
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}
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// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
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// NOTE: origin is relative to destination rectangle size
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void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint)
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@ -2464,6 +2475,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
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}
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}
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// Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info
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void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint)
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{
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if (texture.id > 0)
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