Some formatting review
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7c10f971c1
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1 changed files with 44 additions and 49 deletions
16
src/rlgl.h
16
src/rlgl.h
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@ -831,9 +831,9 @@ static RenderTexture2D stereoFbo; // VR stereo rendering framebuffer
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static bool vrSimulatorReady = false; // VR simulator ready flag
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static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
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// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
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#endif // defined(SUPPORT_VR_SIMULATOR)
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#endif // SUPPORT_VR_SIMULATOR
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#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
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static int blendMode = 0; // Track current blending mode
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@ -864,7 +864,7 @@ static void GenDrawQuad(void); // Generate and draw quad
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static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); // Set internal projection and modelview matrix depending on eye
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#endif
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#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
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#if defined(GRAPHICS_API_OPENGL_11)
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static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
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@ -1691,7 +1691,7 @@ void rlglInit(int width, int height)
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projection = MatrixIdentity();
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modelview = MatrixIdentity();
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currentMatrix = &modelview;
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#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
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// Initialize OpenGL default states
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//----------------------------------------------------------
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@ -1883,11 +1883,11 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
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return id;
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}
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#endif
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#endif // defined(GRAPHICS_API_OPENGL_11)
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#endif // GRAPHICS_API_OPENGL_11
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glGenTextures(1, &id); // Generate Pointer to the texture
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glGenTextures(1, &id); // Generate texture id
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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//glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture)
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@ -4428,9 +4428,9 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
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SetMatrixModelview(eyeModelView);
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SetMatrixProjection(eyeProjection);
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}
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#endif // defined(SUPPORT_VR_SIMULATOR)
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#endif // SUPPORT_VR_SIMULATOR
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#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
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#if defined(GRAPHICS_API_OPENGL_11)
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// Mipmaps data is generated after image data
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