Add example: shapes_math_angle_rotation (angle rotation lines)
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7 changed files with 718 additions and 13 deletions
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@ -557,6 +557,7 @@ SHAPES = \
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shapes/shapes_lines_bezier \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_math_angle_rotation \
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shapes/shapes_rectangle_advanced \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_ring_drawing \
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@ -557,6 +557,7 @@ SHAPES = \
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shapes/shapes_lines_bezier \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_math_angle_rotation \
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shapes/shapes_rectangle_advanced \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_ring_drawing \
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@ -862,6 +863,9 @@ shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
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shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_math_angle_rotation: shapes/shapes_math_angle_rotation.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
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- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES COLLECTION [TOTAL: 172]
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## EXAMPLES COLLECTION [TOTAL: 173]
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### category: core [40]
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@ -66,7 +66,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
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| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
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### category: shapes [23]
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### category: shapes [24]
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Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
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@ -95,6 +95,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
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| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
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| [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
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| [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | <img src="shapes/shapes_math_angle_rotation.png" alt="shapes_math_angle_rotation" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Kris](https://github.com/krispy-snacc) |
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### category: textures [26]
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@ -70,6 +70,7 @@ shapes;shapes_digital_clock;★★★★;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rh
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shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joecheong2006
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shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
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shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_math_angle_rotation;★☆☆☆;5.5;5.6;0;0;"Kris";@krispy-snacc
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textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
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textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
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textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shaders] example - palette switch
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* raylib [shaders] example - palette switch
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -11,7 +11,7 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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*
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* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
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*
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102
examples/shapes/shapes_math_angle_rotation.c
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102
examples/shapes/shapes_math_angle_rotation.c
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@ -0,0 +1,102 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - Math angle rotation lines
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.6
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*
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* Example contributed by Kris (@krispy-snacc) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raymath.h" // for DEG2RAD
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 720;
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const int screenHeight = 400;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - angle rotation lines");
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SetTargetFPS(60);
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Vector2 center = { screenWidth / 2.0f, screenHeight / 2.0f };
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const float lineLength = 150.0f;
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// Predefined angles for fixed lines
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int angles[] = { 0, 30, 60, 90 };
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int numAngles = sizeof(angles)/sizeof(angles[0]);
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float totalAngle = 0.0f; // Animated rotation angle
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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totalAngle += 1.0f; // degrees per frame
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if (totalAngle >= 360.0f) totalAngle -= 360.0f;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(WHITE);
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DrawText("Fixed angles + rotating line", 10, 10, 20, LIGHTGRAY);
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// Draw fixed-angle lines with colorful gradient
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for (int i = 0; i < numAngles; i++)
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{
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float rad = angles[i] * DEG2RAD;
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Vector2 end = { center.x + cosf(rad) * lineLength,
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center.y + sinf(rad) * lineLength };
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// Gradient color from green → cyan → blue → magenta
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Color col;
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switch(i)
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{
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case 0: col = GREEN; break;
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case 1: col = ORANGE; break;
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case 2: col = BLUE; break;
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case 3: col = MAGENTA; break;
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default: col = WHITE; break;
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}
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DrawLineEx(center, end, 5.0f, col);
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// Draw angle label slightly offset along the line
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Vector2 textPos = { center.x + cosf(rad) * (lineLength + 20),
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center.y + sinf(rad) * (lineLength + 20) };
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DrawText(TextFormat("%d°", angles[i]), (int)textPos.x, (int)textPos.y, 20, col);
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}
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// Draw animated rotating line with changing color
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float animRad = totalAngle * DEG2RAD;
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Vector2 animEnd = { center.x + cosf(animRad) * lineLength,
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center.y + sinf(animRad) * lineLength };
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// Cycle through HSV colors for animated line
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Color animCol = ColorFromHSV(fmodf(totalAngle, 360.0f), 0.8f, 0.9f);
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DrawLineEx(center, animEnd, 5.0f, animCol);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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BIN
examples/shapes/shapes_math_angle_rotation.png
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BIN
examples/shapes/shapes_math_angle_rotation.png
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