Move Oculus Rift support to rlgl module
This commit is contained in:
parent
0d0f306fc2
commit
3ce0228206
1 changed files with 399 additions and 405 deletions
|
|
@ -347,6 +347,15 @@ void DestroyLight(Light light); // Destroy a
|
|||
void TraceLog(int msgType, const char *text, ...);
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
void InitOculusDevice(void); // Init Oculus Rift device
|
||||
void CloseOculusDevice(void); // Close Oculus Rift device
|
||||
void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
|
||||
void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
|
||||
void BeginOculusDrawing(void); // Begin Oculus drawing configuration
|
||||
void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Reference in a new issue