Merge branch 'raysan5:master' into master
This commit is contained in:
commit
3c552e43e0
94 changed files with 14329 additions and 1009 deletions
4
.github/workflows/parse_api.yml
vendored
4
.github/workflows/parse_api.yml
vendored
|
|
@ -14,7 +14,7 @@ jobs:
|
|||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Update parse files
|
||||
working-directory: tools/parser
|
||||
working-directory: tools/rlparser
|
||||
run: |
|
||||
make raylib_api
|
||||
mv raylib_api.* output
|
||||
|
|
@ -22,7 +22,7 @@ jobs:
|
|||
- name: Diff parse files
|
||||
id: diff
|
||||
run: |
|
||||
git add -N tools/parser
|
||||
git add -N tools/rlparser
|
||||
git diff --name-only --exit-code
|
||||
continue-on-error: true
|
||||
|
||||
|
|
|
|||
3
.gitignore
vendored
3
.gitignore
vendored
|
|
@ -55,6 +55,8 @@ packages/
|
|||
*.so
|
||||
*.so.*
|
||||
*.dll
|
||||
*.h.pch
|
||||
./*.obj
|
||||
|
||||
# Emscripten
|
||||
emsdk
|
||||
|
|
@ -81,6 +83,7 @@ DerivedData/
|
|||
|
||||
# VSCode project
|
||||
.vscode
|
||||
.clangd
|
||||
|
||||
# Jetbrains project
|
||||
.idea/
|
||||
|
|
|
|||
|
|
@ -512,9 +512,11 @@ CORE = \
|
|||
core/core_automation_events \
|
||||
core/core_basic_screen_manager \
|
||||
core/core_basic_window \
|
||||
core/core_clipboard_text \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_delta_time \
|
||||
core/core_directory_files \
|
||||
core/core_drop_files \
|
||||
core/core_high_dpi \
|
||||
core/core_input_actions \
|
||||
|
|
@ -545,6 +547,7 @@ SHAPES = \
|
|||
shapes/shapes_bouncing_ball \
|
||||
shapes/shapes_bullet_hell \
|
||||
shapes/shapes_circle_sector_drawing \
|
||||
shapes/shapes_clock_of_clocks \
|
||||
shapes/shapes_collision_area \
|
||||
shapes/shapes_colors_palette \
|
||||
shapes/shapes_dashed_line \
|
||||
|
|
@ -558,12 +561,16 @@ SHAPES = \
|
|||
shapes/shapes_lines_bezier \
|
||||
shapes/shapes_logo_raylib \
|
||||
shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_mouse_trail \
|
||||
shapes/shapes_pie_chart \
|
||||
shapes/shapes_rectangle_advanced \
|
||||
shapes/shapes_rectangle_scaling \
|
||||
shapes/shapes_recursive_tree \
|
||||
shapes/shapes_ring_drawing \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_simple_particles \
|
||||
shapes/shapes_splines_drawing \
|
||||
shapes/shapes_starfield \
|
||||
shapes/shapes_top_down_lights \
|
||||
shapes/shapes_triangle_strip \
|
||||
shapes/shapes_vector_angle
|
||||
|
|
@ -610,6 +617,7 @@ TEXT = \
|
|||
text/text_sprite_fonts \
|
||||
text/text_unicode_emojis \
|
||||
text/text_unicode_ranges \
|
||||
text/text_words_alignment \
|
||||
text/text_writing_anim
|
||||
|
||||
MODELS = \
|
||||
|
|
|
|||
|
|
@ -512,9 +512,11 @@ CORE = \
|
|||
core/core_automation_events \
|
||||
core/core_basic_screen_manager \
|
||||
core/core_basic_window \
|
||||
core/core_clipboard_text \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_delta_time \
|
||||
core/core_directory_files \
|
||||
core/core_drop_files \
|
||||
core/core_high_dpi \
|
||||
core/core_input_actions \
|
||||
|
|
@ -545,6 +547,7 @@ SHAPES = \
|
|||
shapes/shapes_bouncing_ball \
|
||||
shapes/shapes_bullet_hell \
|
||||
shapes/shapes_circle_sector_drawing \
|
||||
shapes/shapes_clock_of_clocks \
|
||||
shapes/shapes_collision_area \
|
||||
shapes/shapes_colors_palette \
|
||||
shapes/shapes_dashed_line \
|
||||
|
|
@ -558,12 +561,16 @@ SHAPES = \
|
|||
shapes/shapes_lines_bezier \
|
||||
shapes/shapes_logo_raylib \
|
||||
shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_mouse_trail \
|
||||
shapes/shapes_pie_chart \
|
||||
shapes/shapes_rectangle_advanced \
|
||||
shapes/shapes_rectangle_scaling \
|
||||
shapes/shapes_recursive_tree \
|
||||
shapes/shapes_ring_drawing \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_simple_particles \
|
||||
shapes/shapes_splines_drawing \
|
||||
shapes/shapes_starfield \
|
||||
shapes/shapes_top_down_lights \
|
||||
shapes/shapes_triangle_strip \
|
||||
shapes/shapes_vector_angle
|
||||
|
|
@ -610,6 +617,7 @@ TEXT = \
|
|||
text/text_sprite_fonts \
|
||||
text/text_unicode_emojis \
|
||||
text/text_unicode_ranges \
|
||||
text/text_words_alignment \
|
||||
text/text_writing_anim
|
||||
|
||||
MODELS = \
|
||||
|
|
@ -732,6 +740,9 @@ core/core_basic_screen_manager: core/core_basic_screen_manager.c
|
|||
core/core_basic_window: core/core_basic_window.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_clipboard_text: core/core_clipboard_text.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_custom_frame_control: core/core_custom_frame_control.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -741,6 +752,9 @@ core/core_custom_logging: core/core_custom_logging.c
|
|||
core/core_delta_time: core/core_delta_time.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_directory_files: core/core_directory_files.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_drop_files: core/core_drop_files.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -829,6 +843,9 @@ shapes/shapes_bullet_hell: shapes/shapes_bullet_hell.c
|
|||
shapes/shapes_circle_sector_drawing: shapes/shapes_circle_sector_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_clock_of_clocks: shapes/shapes_clock_of_clocks.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_collision_area: shapes/shapes_collision_area.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -868,6 +885,12 @@ shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
|
|||
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_pie_chart: shapes/shapes_pie_chart.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -883,9 +906,15 @@ shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
|
|||
shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_simple_particles: shapes/shapes_simple_particles.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_starfield: shapes/shapes_starfield.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -1068,6 +1097,9 @@ text/text_unicode_ranges: text/text_unicode_ranges.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/NotoSansTC-Regular.ttf@resources/NotoSansTC-Regular.ttf
|
||||
|
||||
text/text_words_alignment: text/text_words_alignment.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
text/text_writing_anim: text/text_writing_anim.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
|
|||
|
|
@ -17,9 +17,9 @@ You may find it easier to use than other toolchains, especially when it comes to
|
|||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||
|
||||
## EXAMPLES COLLECTION [TOTAL: 175]
|
||||
## EXAMPLES COLLECTION [TOTAL: 183]
|
||||
|
||||
### category: core [40]
|
||||
### category: core [42]
|
||||
|
||||
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
|
||||
|
||||
|
|
@ -65,8 +65,10 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
|||
| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
|
||||
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
||||
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||
|
||||
### category: shapes [26]
|
||||
### category: shapes [31]
|
||||
|
||||
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
||||
|
||||
|
|
@ -97,7 +99,12 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
|||
| [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
|
||||
| [shapes_triangle_strip](shapes/shapes_triangle_strip.c) | <img src="shapes/shapes_triangle_strip.png" alt="shapes_triangle_strip" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
|
||||
| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
||||
| [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [[Balamurugan R]](https://github.com/[Bala050814]) |
|
||||
| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐☆☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [shapes_starfield](shapes/shapes_starfield.c) | <img src="shapes/shapes_starfield.png" alt="shapes_starfield" width="80"> | ⭐☆☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
|
||||
### category: textures [26]
|
||||
|
||||
|
|
@ -132,7 +139,7 @@ Examples using raylib textures functionality, including image/textures loading/g
|
|||
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
|
||||
### category: text [14]
|
||||
### category: text [15]
|
||||
|
||||
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module.
|
||||
|
||||
|
|
@ -148,10 +155,11 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
|||
| [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_emojis](text/text_unicode_emojis.c) | <img src="text/text_unicode_emojis.png" alt="text_unicode_emojis" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vadim Gunko](https://github.com/GuvaCode) |
|
||||
| [text_3d_drawing](text/text_3d_drawing.c) | <img src="text/text_3d_drawing.png" alt="text_3d_drawing" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
|
||||
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
|
||||
### category: models [25]
|
||||
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ int main(void)
|
|||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_FREE);
|
||||
|
||||
float th = GetTime();
|
||||
float th = (float)GetTime();
|
||||
|
||||
Vector3 spherePos = {
|
||||
.x = 5.0f*cosf(th),
|
||||
|
|
|
|||
|
|
@ -198,8 +198,8 @@ void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed
|
|||
//PlaySound(fxJump);
|
||||
}
|
||||
|
||||
Vector3 front = (Vector3){ sin(rot), 0.f, cos(rot) };
|
||||
Vector3 right = (Vector3){ cos(-rot), 0.f, sin(-rot) };
|
||||
Vector3 front = (Vector3){ sinf(rot), 0.f, cosf(rot) };
|
||||
Vector3 right = (Vector3){ cosf(-rot), 0.f, sinf(-rot) };
|
||||
|
||||
Vector3 desiredDir = (Vector3){ input.x*right.x + input.y*front.x, 0.0f, input.x*right.z + input.y*front.z, };
|
||||
body->dir = Vector3Lerp(body->dir, desiredDir, CONTROL*delta);
|
||||
|
|
@ -267,8 +267,8 @@ static void UpdateCameraFPS(Camera *camera)
|
|||
|
||||
// Head animation
|
||||
// Rotate up direction around forward axis
|
||||
float headSin = sin(headTimer*PI);
|
||||
float headCos = cos(headTimer*PI);
|
||||
float headSin = sinf(headTimer*PI);
|
||||
float headCos = cosf(headTimer*PI);
|
||||
const float stepRotation = 0.01f;
|
||||
camera->up = Vector3RotateByAxisAngle(up, pitch, headSin*stepRotation + lean.x);
|
||||
|
||||
|
|
|
|||
208
examples/core/core_clipboard_text.c
Normal file
208
examples/core/core_clipboard_text.c
Normal file
|
|
@ -0,0 +1,208 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - clipboard text
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Robin (@RobinsAviary)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
|
||||
|
||||
const char* clipboardText = NULL;
|
||||
|
||||
// List of text the user can switch through and copy
|
||||
const char* copyableText[] = {"raylib is fun", "hello, clipboard!", "potato chips"};
|
||||
|
||||
unsigned int textIndex = 0;
|
||||
|
||||
const char* popupText = NULL;
|
||||
|
||||
// Initialize timers
|
||||
// The amount of time the pop-up text is on screen, before fading
|
||||
const float maxTime = 3.0f;
|
||||
float textTimer = 0.0f;
|
||||
// The length of time text is offset
|
||||
const float animMaxTime = 0.1f;
|
||||
float pasteAnim = 0.0f;
|
||||
float copyAnim = 0.0f;
|
||||
int copyAnimMult = 1;
|
||||
float textAnim = 0.0f;
|
||||
float textAlpha = 0.0f;
|
||||
// Offset amount for animations
|
||||
const int offsetAmount = -4;
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Check if the user has pressed the copy/paste key combinations
|
||||
bool pastePressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V));
|
||||
bool copyPressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C));
|
||||
|
||||
// Update animation timers
|
||||
if (textTimer > 0) textTimer -= GetFrameTime();
|
||||
if (pasteAnim > 0) pasteAnim -= GetFrameTime();
|
||||
if (copyAnim > 0) copyAnim -= GetFrameTime();
|
||||
if (textAnim > 0) textAnim -= GetFrameTime();
|
||||
|
||||
// React to the user pressing paste
|
||||
if (pastePressed)
|
||||
{
|
||||
// Most operating systems hide this information until the user presses Ctrl-V on the window.
|
||||
|
||||
// Check to see if the clipboard contains an image
|
||||
// This function does nothing outside of Windows, as it directly calls the Windows API
|
||||
Image image = GetClipboardImage();
|
||||
|
||||
if (IsImageValid(image))
|
||||
{
|
||||
// Unload the image
|
||||
UnloadImage(image);
|
||||
// Update visuals
|
||||
popupText = "clipboard contains image";
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get text from the user's clipboard
|
||||
clipboardText = GetClipboardText();
|
||||
|
||||
// Update visuals
|
||||
popupText = "text pasted";
|
||||
pasteAnim = animMaxTime;
|
||||
}
|
||||
|
||||
// Reset animation values
|
||||
textTimer = maxTime;
|
||||
textAnim = animMaxTime;
|
||||
textAlpha = 1;
|
||||
}
|
||||
|
||||
// React to the user pressing copy
|
||||
if (copyPressed)
|
||||
{
|
||||
// Set the text on the user's clipboard
|
||||
SetClipboardText(copyableText[textIndex]);
|
||||
|
||||
// Reset values
|
||||
textTimer = maxTime;
|
||||
textAnim = animMaxTime;
|
||||
copyAnim = animMaxTime;
|
||||
copyAnimMult = 1;
|
||||
textAlpha = 1;
|
||||
// Update the text that pops up at the bottom of the screen
|
||||
popupText = "text copied";
|
||||
}
|
||||
|
||||
// Switch to the next item in the list when the user presses up
|
||||
if (IsKeyPressed(KEY_UP))
|
||||
{
|
||||
// Reset animation
|
||||
copyAnim = animMaxTime;
|
||||
copyAnimMult = 1;
|
||||
|
||||
textIndex += 1;
|
||||
|
||||
if (textIndex >= sizeof(copyableText) / sizeof(const char*)) // Length of array
|
||||
{
|
||||
// Loop back to the other end
|
||||
textIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Switch to the previous item in the list when the user presses down
|
||||
if (IsKeyPressed(KEY_DOWN))
|
||||
{
|
||||
// Reset animation
|
||||
copyAnim = animMaxTime;
|
||||
copyAnimMult = -1;
|
||||
|
||||
if (textIndex == 0)
|
||||
{
|
||||
// Loop back to the other end
|
||||
textIndex = (sizeof(copyableText) / sizeof(const char*)) - 1; // Length of array minus one
|
||||
}
|
||||
else
|
||||
{
|
||||
textIndex -= 1;
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw the user's pasted text, if there is any yet
|
||||
if (clipboardText)
|
||||
{
|
||||
// Offset animation
|
||||
int offset = 0;
|
||||
if (pasteAnim > 0) offset = offsetAmount;
|
||||
|
||||
// Draw the pasted text
|
||||
DrawText("pasted clipboard:", 10, 10 + offset, 20, DARKGREEN);
|
||||
DrawText(clipboardText, 10, 30 + offset, 20, DARKGRAY);
|
||||
}
|
||||
|
||||
// Offset animation
|
||||
int textOffset = 0;
|
||||
if (copyAnim > 0) textOffset = offsetAmount;
|
||||
|
||||
// Draw copyable text and controls
|
||||
DrawText(copyableText[textIndex], 10, 330 + (textOffset * copyAnimMult), 20, MAROON);
|
||||
DrawText("up/down to change string, ctrl-c to copy, ctrl-v to paste", 10, 355, 20, DARKGRAY);
|
||||
|
||||
// Alpha / Offset animation
|
||||
if (textAlpha > 0)
|
||||
{
|
||||
// Offset animation
|
||||
int offset = 0;
|
||||
if (textAnim > 0) offset = offsetAmount;
|
||||
// Draw pop up text
|
||||
DrawText(popupText, 10, 425 + offset, 20, ColorAlpha(DARKGREEN, textAlpha));
|
||||
|
||||
// Fade-out animation
|
||||
if (textTimer < 0)
|
||||
{
|
||||
textAlpha -= GetFrameTime();
|
||||
}
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_clipboard_text.png
Normal file
BIN
examples/core/core_clipboard_text.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
103
examples/core/core_directory_files.c
Normal file
103
examples/core/core_directory_files.c
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - directory files
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Hugo ARNAL (@hugoarnal)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h" // Required for GUI controls
|
||||
|
||||
#include <string.h> // Required for: strcpy()
|
||||
|
||||
#define MAX_FILEPATH_SIZE 2048
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - directory files");
|
||||
|
||||
char directory[MAX_FILEPATH_SIZE] = { 0 };
|
||||
strcpy(directory, GetWorkingDirectory());
|
||||
|
||||
FilePathList files = LoadDirectoryFiles(directory);
|
||||
|
||||
int btnBackPressed = false;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (btnBackPressed)
|
||||
{
|
||||
strcpy(directory, GetPrevDirectoryPath(directory));
|
||||
UnloadDirectoryFiles(files);
|
||||
files = LoadDirectoryFiles(directory);
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText(directory, 100, 40, 20, DARKGRAY);
|
||||
|
||||
btnBackPressed = GuiButton((Rectangle){ 40.0f, 40.0f, 20, 20 }, "<");
|
||||
|
||||
for (int i = 0; i < (int)files.count; i++)
|
||||
{
|
||||
Color color = Fade(LIGHTGRAY, 0.3f);
|
||||
|
||||
if (!IsPathFile(files.paths[i]))
|
||||
{
|
||||
if (GuiButton((Rectangle){0.0f, 85.0f + 40.0f*(float)i, screenWidth, 40}, ""))
|
||||
{
|
||||
strcpy(directory, files.paths[i]);
|
||||
UnloadDirectoryFiles(files);
|
||||
files = LoadDirectoryFiles(directory);
|
||||
}
|
||||
}
|
||||
|
||||
DrawRectangle(0, 85 + 40*i, screenWidth, 40, color);
|
||||
DrawText(GetFileName(files.paths[i]), 120, 100 + 40*i, 10, GRAY);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadDirectoryFiles(files);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_directory_files.png
Normal file
BIN
examples/core/core_directory_files.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
|
|
@ -177,33 +177,33 @@ int main(void)
|
|||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw common elements
|
||||
DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
|
||||
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
|
||||
DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", (int)messagePosition.x + 15, (int)messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 35, 10, BLACK);
|
||||
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", (int)messagePosition.x + 15, (int)messagePosition.y + 35, 10, BLACK);
|
||||
|
||||
// Draw last gesture
|
||||
DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
|
||||
DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
|
||||
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
|
||||
DrawText("Last gesture", (int)lastGesturePosition.x + 33, (int)lastGesturePosition.y - 47, 20, BLACK);
|
||||
DrawText("Swipe Tap Pinch Touch", (int)lastGesturePosition.x + 17, (int)lastGesturePosition.y - 18, 10, BLACK);
|
||||
DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
|
||||
DrawRectangle((int)lastGesturePosition.x, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
|
||||
DrawRectangle((int)lastGesturePosition.x + 40, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
|
||||
DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
|
||||
DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
|
||||
DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawCircle((int)lastGesturePosition.x + 103, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
|
||||
for (i = 0; i < 4; i++) DrawCircle((int)lastGesturePosition.x + 180, (int)lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
|
||||
|
||||
// Draw gesture log
|
||||
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
|
||||
DrawText("Log", (int)gestureLogPosition.x, (int)gestureLogPosition.y, 20, BLACK);
|
||||
|
||||
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
|
||||
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
|
||||
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], (int)gestureLogPosition.x, (int)gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
|
||||
Color logButton1Color, logButton2Color;
|
||||
switch (logMode)
|
||||
{
|
||||
|
|
@ -213,31 +213,31 @@ int main(void)
|
|||
default: logButton1Color=GRAY; logButton2Color=GRAY; break;
|
||||
}
|
||||
DrawRectangleRec(logButton1, logButton1Color);
|
||||
DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
|
||||
DrawText("Hide", (int)logButton1.x + 7, (int)logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Repeat", (int)logButton1.x + 7, (int)logButton1.y + 13, 10, WHITE);
|
||||
DrawRectangleRec(logButton2, logButton2Color);
|
||||
DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
|
||||
DrawText("Hide", (int)logButton1.x + 62, (int)logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Hold", (int)logButton1.x + 62, (int)logButton1.y + 13, 10, WHITE);
|
||||
|
||||
// Draw protractor
|
||||
DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
|
||||
DrawText("Angle", (int)protractorPosition.x + 55, (int)protractorPosition.y + 76, 10, BLACK);
|
||||
const char *angleString = TextFormat("%f", currentAngleDegrees);
|
||||
const int angleStringDot = TextFindIndex(angleString, ".");
|
||||
const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
|
||||
DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
|
||||
DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
|
||||
DrawText( angleStringTrim, (int)protractorPosition.x + 55, (int)protractorPosition.y + 92, 20, gestureColor);
|
||||
DrawCircleV(protractorPosition, 80.0f, WHITE);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
|
||||
DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
|
||||
DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
|
||||
DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
|
||||
DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
|
||||
DrawText("0", (int)protractorPosition.x + 96, (int)protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("30", (int)protractorPosition.x + 74, (int)protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("90", (int)protractorPosition.x - 11, (int)protractorPosition.y - 110, 20, BLACK);
|
||||
DrawText("150", (int)protractorPosition.x - 100, (int)protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("180", (int)protractorPosition.x - 124, (int)protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("210", (int)protractorPosition.x - 100, (int)protractorPosition.y + 50, 20, BLACK);
|
||||
DrawText("270", (int)protractorPosition.x - 18, (int)protractorPosition.y + 92, 20, BLACK);
|
||||
DrawText("330", (int)protractorPosition.x + 72, (int)protractorPosition.y + 50, 20, BLACK);
|
||||
if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
|
||||
|
||||
// Draw touch and mouse pointer points
|
||||
|
|
@ -251,7 +251,7 @@ int main(void)
|
|||
DrawCircleV(touchPosition[i], 5.0f, gestureColor);
|
||||
}
|
||||
|
||||
if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
|
||||
if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8.0f : 12.0f), gestureColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
// Monitor Details
|
||||
typedef struct Monitor {
|
||||
Vector2 position;
|
||||
char *name;
|
||||
const char *name;
|
||||
int width;
|
||||
int height;
|
||||
int physicalWidth;
|
||||
|
|
@ -76,10 +76,10 @@ int main(void)
|
|||
GetMonitorPhysicalHeight(i),
|
||||
GetMonitorRefreshRate(i)
|
||||
};
|
||||
if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = monitors[i].position.x*-1;
|
||||
if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = (int)monitors[i].position.x*-1;
|
||||
|
||||
const int width = monitors[i].position.x + monitors[i].width;
|
||||
const int height = monitors[i].position.y + monitors[i].height;
|
||||
const int width = (int)monitors[i].position.x + monitors[i].width;
|
||||
const int height = (int)monitors[i].position.y + monitors[i].height;
|
||||
|
||||
if (maxWidth < width) maxWidth = width;
|
||||
if (maxHeight < height) maxHeight = height;
|
||||
|
|
@ -99,9 +99,8 @@ int main(void)
|
|||
// Get currentMonitorIndex if manually moved
|
||||
currentMonitorIndex = GetCurrentMonitor();
|
||||
}
|
||||
const Monitor currentMonitor = monitors[currentMonitorIndex];
|
||||
|
||||
float monitorScale = 0.6;
|
||||
float monitorScale = 0.6f;
|
||||
|
||||
if(maxHeight > maxWidth + monitorOffsetX) monitorScale *= ((float)screenHeight/(float)maxHeight);
|
||||
else monitorScale *= ((float)screenWidth/(float)(maxWidth + monitorOffsetX));
|
||||
|
|
@ -128,7 +127,7 @@ int main(void)
|
|||
};
|
||||
|
||||
// Draw monitor name and information inside the rectangle
|
||||
DrawText(TextFormat("[%i] %s", i, monitors[i].name), rec.x + 10, rec.y + (int)(100*monitorScale), (int)(120*monitorScale), BLUE);
|
||||
DrawText(TextFormat("[%i] %s", i, monitors[i].name), (int)rec.x + 10, (int)rec.y + (int)(100*monitorScale), (int)(120*monitorScale), BLUE);
|
||||
DrawText(
|
||||
TextFormat("Resolution: [%ipx x %ipx]\nRefreshRate: [%ihz]\nPhysical Size: [%imm x %imm]\nPosition: %3.0f x %3.0f",
|
||||
monitors[i].width,
|
||||
|
|
@ -138,7 +137,7 @@ int main(void)
|
|||
monitors[i].physicalHeight,
|
||||
monitors[i].position.x,
|
||||
monitors[i].position.y
|
||||
), rec.x + 10, rec.y + (int)(200*monitorScale), (int)(120*monitorScale), DARKGRAY);
|
||||
), (int)rec.x + 10, (int)rec.y + (int)(200*monitorScale), (int)(120*monitorScale), DARKGRAY);
|
||||
|
||||
// Highlight current monitor
|
||||
if (i == currentMonitorIndex)
|
||||
|
|
|
|||
|
|
@ -79,9 +79,9 @@ int main(void)
|
|||
// NOTE 1: We set the origin of the texture to the center of the render texture
|
||||
// NOTE 2: We flip vertically the texture setting negative source rectangle height
|
||||
DrawTexturePro(target.texture,
|
||||
(Rectangle){ 0, 0, target.texture.width, -target.texture.height },
|
||||
(Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, target.texture.height },
|
||||
(Vector2){ target.texture.width/2, target.texture.height/2 }, rotation, WHITE);
|
||||
(Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height },
|
||||
(Rectangle){ screenWidth/2.0f, screenHeight/2.0f, (float)target.texture.width, (float)target.texture.height },
|
||||
(Vector2){ target.texture.width/2.0f, target.texture.height/2.0f }, rotation, WHITE);
|
||||
|
||||
DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK);
|
||||
|
||||
|
|
|
|||
|
|
@ -187,42 +187,42 @@ int main(void)
|
|||
if (lastUndoIndex > firstUndoIndex)
|
||||
{
|
||||
for (int i = firstUndoIndex; i < currentUndoIndex; i++)
|
||||
DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
|
||||
GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY);
|
||||
DrawRectangleRec((Rectangle){gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE,
|
||||
GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY);
|
||||
}
|
||||
else if (firstUndoIndex > lastUndoIndex)
|
||||
{
|
||||
if ((currentUndoIndex < MAX_UNDO_STATES) && (currentUndoIndex > lastUndoIndex))
|
||||
{
|
||||
for (int i = firstUndoIndex; i < currentUndoIndex; i++)
|
||||
DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
|
||||
GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY);
|
||||
DrawRectangleRec((Rectangle) { gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE,
|
||||
GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++)
|
||||
DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
|
||||
DrawRectangle((int)gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, (int)gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
|
||||
GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY);
|
||||
for (int i = 0; i < currentUndoIndex; i++)
|
||||
DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
|
||||
DrawRectangle((int)gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, (int)gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
|
||||
GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw game grid
|
||||
for (int y = 0; y <= MAX_GRID_CELLS_Y; y++)
|
||||
DrawLine(gridPosition.x, gridPosition.y + y*GRID_CELL_SIZE,
|
||||
gridPosition.x + MAX_GRID_CELLS_X*GRID_CELL_SIZE, gridPosition.y + y*GRID_CELL_SIZE, GRAY);
|
||||
DrawLine((int)gridPosition.x, (int)gridPosition.y + y*GRID_CELL_SIZE,
|
||||
(int)gridPosition.x + MAX_GRID_CELLS_X*GRID_CELL_SIZE, (int)gridPosition.y + y*GRID_CELL_SIZE, GRAY);
|
||||
for (int x = 0; x <= MAX_GRID_CELLS_X; x++)
|
||||
DrawLine(gridPosition.x + x*GRID_CELL_SIZE, gridPosition.y,
|
||||
gridPosition.x + x*GRID_CELL_SIZE, gridPosition.y + MAX_GRID_CELLS_Y*GRID_CELL_SIZE, GRAY);
|
||||
DrawLine((int)gridPosition.x + x*GRID_CELL_SIZE, (int)gridPosition.y,
|
||||
(int)gridPosition.x + x*GRID_CELL_SIZE, (int)gridPosition.y + MAX_GRID_CELLS_Y*GRID_CELL_SIZE, GRAY);
|
||||
|
||||
// Draw player
|
||||
DrawRectangle(gridPosition.x + player.cell.x*GRID_CELL_SIZE, gridPosition.y + player.cell.y*GRID_CELL_SIZE,
|
||||
DrawRectangle((int)gridPosition.x + player.cell.x*GRID_CELL_SIZE, (int)gridPosition.y + player.cell.y*GRID_CELL_SIZE,
|
||||
GRID_CELL_SIZE + 1, GRID_CELL_SIZE + 1, player.color);
|
||||
|
||||
// Draw undo system buffer info
|
||||
DrawText("UNDO STATES:", undoInfoPos.x - 85, undoInfoPos.y + 9, 10, DARKGRAY);
|
||||
DrawText("UNDO STATES:", (int)undoInfoPos.x - 85, (int)undoInfoPos.y + 9, 10, DARKGRAY);
|
||||
DrawUndoBuffer(undoInfoPos, firstUndoIndex, lastUndoIndex, currentUndoIndex, 24);
|
||||
|
||||
EndDrawing();
|
||||
|
|
@ -247,15 +247,15 @@ int main(void)
|
|||
static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoIndex, int currentUndoIndex, int slotSize)
|
||||
{
|
||||
// Draw index marks
|
||||
DrawRectangle(position.x + 8 + slotSize*currentUndoIndex, position.y - 10, 8, 8, RED);
|
||||
DrawRectangleLines(position.x + 2 + slotSize*firstUndoIndex, position.y + 27, 8, 8, BLACK);
|
||||
DrawRectangle(position.x + 14 + slotSize*lastUndoIndex, position.y + 27, 8, 8, BLACK);
|
||||
DrawRectangle((int)position.x + 8 + slotSize*currentUndoIndex, (int)position.y - 10, 8, 8, RED);
|
||||
DrawRectangleLines((int)position.x + 2 + slotSize*firstUndoIndex, (int)position.y + 27, 8, 8, BLACK);
|
||||
DrawRectangle((int)position.x + 14 + slotSize*lastUndoIndex, (int)position.y + 27, 8, 8, BLACK);
|
||||
|
||||
// Draw background gray slots
|
||||
for (int i = 0; i < MAX_UNDO_STATES; i++)
|
||||
{
|
||||
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, LIGHTGRAY);
|
||||
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, GRAY);
|
||||
DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIGHTGRAY);
|
||||
DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GRAY);
|
||||
}
|
||||
|
||||
// Draw occupied slots: firstUndoIndex --> lastUndoIndex
|
||||
|
|
@ -263,22 +263,22 @@ static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoInd
|
|||
{
|
||||
for (int i = firstUndoIndex; i < lastUndoIndex + 1; i++)
|
||||
{
|
||||
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, SKYBLUE);
|
||||
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, BLUE);
|
||||
DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, SKYBLUE);
|
||||
DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, BLUE);
|
||||
}
|
||||
}
|
||||
else if (lastUndoIndex < firstUndoIndex)
|
||||
{
|
||||
for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++)
|
||||
{
|
||||
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, SKYBLUE);
|
||||
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, BLUE);
|
||||
DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, SKYBLUE);
|
||||
DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, BLUE);
|
||||
}
|
||||
|
||||
for (int i = 0; i < lastUndoIndex + 1; i++)
|
||||
{
|
||||
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, SKYBLUE);
|
||||
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, BLUE);
|
||||
DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, SKYBLUE);
|
||||
DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, BLUE);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -287,26 +287,26 @@ static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoInd
|
|||
{
|
||||
for (int i = firstUndoIndex; i < currentUndoIndex; i++)
|
||||
{
|
||||
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, GREEN);
|
||||
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, LIME);
|
||||
DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GREEN);
|
||||
DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIME);
|
||||
}
|
||||
}
|
||||
else if (currentUndoIndex < firstUndoIndex)
|
||||
{
|
||||
for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++)
|
||||
{
|
||||
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, GREEN);
|
||||
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, LIME);
|
||||
DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GREEN);
|
||||
DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIME);
|
||||
}
|
||||
|
||||
for (int i = 0; i < currentUndoIndex; i++)
|
||||
{
|
||||
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, GREEN);
|
||||
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, LIME);
|
||||
DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GREEN);
|
||||
DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIME);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw current selected UNDO slot
|
||||
DrawRectangle(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, GOLD);
|
||||
DrawRectangleLines(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, ORANGE);
|
||||
DrawRectangle((int)position.x + slotSize*currentUndoIndex, (int)position.y, slotSize, slotSize, GOLD);
|
||||
DrawRectangleLines((int)position.x + slotSize*currentUndoIndex, (int)position.y, slotSize, slotSize, ORANGE);
|
||||
}
|
||||
|
|
|
|||
5757
examples/core/raygui.h
Normal file
5757
examples/core/raygui.h
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -47,6 +47,7 @@ core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997
|
|||
core;core_render_texture;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_undo_redo;★★★☆;5.5;5.6;2025;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom
|
||||
core;core_directory_files;★☆☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
|
||||
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower
|
||||
|
|
@ -72,6 +73,7 @@ shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joeche
|
|||
shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
|
||||
shapes;shapes_triangle_strip;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
|
||||
shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_pie_chart;★☆☆☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf
|
||||
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
|
||||
|
|
@ -112,6 +114,7 @@ text;text_unicode_ranges;★★★★;5.5;5.6;2025;2025;"Vadim Gunko";@GuvaCode
|
|||
text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor
|
||||
text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5
|
||||
text;text_inline_styling;★★★☆;5.6-dev;5.6-dev;2025;2025;"Wagner Barongello";@SultansOfCode
|
||||
text;text_words_alignment;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
|
||||
models;models_animation_playing;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
|
||||
models;models_billboard_rendering;★★★☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5
|
||||
models;models_box_collisions;★☆☆☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5
|
||||
|
|
@ -182,3 +185,8 @@ others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@ar
|
|||
others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
|
||||
others;web_basic_window;★☆☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
|
||||
core;core_clipboard_text;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary
|
||||
shapes;shapes_clock_of_clocks;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
|
||||
shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2024;2024;"[Balamurugan R]";@[Bala050814]
|
||||
shapes;shapes_simple_particles;★☆☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
|
||||
shapes;shapes_starfield;★☆☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ int main(void)
|
|||
if (!voxels[x][y][z]) continue; // Skip empty voxels
|
||||
|
||||
// Build a bounding box for this voxel
|
||||
Vector3 position = { x, y, z };
|
||||
Vector3 position = { (float)x, (float)y, (float)z };
|
||||
BoundingBox box = {
|
||||
(Vector3){ position.x - 0.5f, position.y - 0.5f, position.z - 0.5f },
|
||||
(Vector3){ position.x + 0.5f, position.y + 0.5f, position.z + 0.5f }
|
||||
|
|
@ -126,7 +126,7 @@ int main(void)
|
|||
{
|
||||
if (!voxels[x][y][z]) continue;
|
||||
|
||||
Vector3 position = { x, y, z };
|
||||
Vector3 position = { (float)x, (float)y, (float)z };
|
||||
DrawModel(cubeModel, position, 1.0f, BEIGE);
|
||||
DrawCubeWires(position, 1.0f, 1.0f, 1.0f, BLACK);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ int main(void)
|
|||
// Load image to create texture for the cube
|
||||
Model model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
|
||||
Image img = LoadImage("resources/cubicmap_atlas.png");
|
||||
Image crop = ImageFromImage(img, (Rectangle){0, img.height/2, img.width/2, img.height/2});
|
||||
Image crop = ImageFromImage(img, (Rectangle){0, img.height/2.0f, img.width/2.0f, img.height/2.0f});
|
||||
Texture2D texture = LoadTextureFromImage(crop);
|
||||
UnloadImage(img);
|
||||
UnloadImage(crop);
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ int main(void)
|
|||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
rotation = DEG2RAD*45.0f*GetTime();
|
||||
rotation = DEG2RAD*45.0f*(float)GetTime();
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
|
|
|
|||
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Reference in a new issue