Corrected issue with LoadMesh()

This commit is contained in:
Ray 2019-04-05 13:13:42 +02:00
commit 38a13b76d1

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@ -59,7 +59,7 @@ int main()
DrawGizmo(position); // Draw gizmo
EndMode3D();
DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);