RENAME: near, far vaiables

This commit is contained in:
Ray 2024-06-06 10:12:23 +02:00
commit 38018192b8

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@ -1837,32 +1837,32 @@ RMAPI Matrix MatrixScale(float x, float y, float z)
}
// Get perspective projection matrix
RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far)
RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane)
{
Matrix result = { 0 };
float rl = (float)(right - left);
float tb = (float)(top - bottom);
float fn = (float)(far - near);
float fn = (float)(farPlane - nearPlane);
result.m0 = ((float)near*2.0f)/rl;
result.m0 = ((float)nearPlane*2.0f)/rl;
result.m1 = 0.0f;
result.m2 = 0.0f;
result.m3 = 0.0f;
result.m4 = 0.0f;
result.m5 = ((float)near*2.0f)/tb;
result.m5 = ((float)nearPlane*2.0f)/tb;
result.m6 = 0.0f;
result.m7 = 0.0f;
result.m8 = ((float)right + (float)left)/rl;
result.m9 = ((float)top + (float)bottom)/tb;
result.m10 = -((float)far + (float)near)/fn;
result.m10 = -((float)farPlane + (float)nearPlane)/fn;
result.m11 = -1.0f;
result.m12 = 0.0f;
result.m13 = 0.0f;
result.m14 = -((float)far*(float)near*2.0f)/fn;
result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn;
result.m15 = 0.0f;
return result;