Change ternary operator formatting
This commit is contained in:
parent
8382ab9ada
commit
374811c440
1 changed files with 52 additions and 52 deletions
10
src/rlgl.h
10
src/rlgl.h
|
|
@ -775,8 +775,8 @@ typedef struct DrawCall {
|
|||
#endif
|
||||
"void main() \n"
|
||||
"{ \n"
|
||||
" vec2 lensCenter = fragTexCoord.x < 0.5 ? leftLensCenter : rightLensCenter; \n"
|
||||
" vec2 screenCenter = fragTexCoord.x < 0.5 ? leftScreenCenter : rightScreenCenter; \n"
|
||||
" vec2 lensCenter = fragTexCoord.x < 0.5? leftLensCenter : rightLensCenter; \n"
|
||||
" vec2 screenCenter = fragTexCoord.x < 0.5? leftScreenCenter : rightScreenCenter; \n"
|
||||
" vec2 theta = (fragTexCoord - lensCenter)*scaleIn; \n"
|
||||
" float rSq = theta.x*theta.x + theta.y*theta.y; \n"
|
||||
" vec2 theta1 = theta*(hmdWarpParam.x + hmdWarpParam.y*rSq + hmdWarpParam.z*rSq*rSq + hmdWarpParam.w*rSq*rSq*rSq); \n"
|
||||
|
|
@ -1136,7 +1136,7 @@ void rlEnd(void)
|
|||
// TODO: System could be improved (a bit) just storing every draw alignment value
|
||||
// and adding it to vertexOffset on drawing... maybe in a future...
|
||||
int vertexCount = draws[drawsCounter - 1].vertexCount;
|
||||
int vertexToAlign = (vertexCount >= 4) ? vertexCount%4 : (4 - vertexCount%4);
|
||||
int vertexToAlign = (vertexCount >= 4)? vertexCount%4 : (4 - vertexCount%4);
|
||||
for (int i = 0; i < vertexToAlign; i++) rlVertex3f(-1, -1, -1);
|
||||
|
||||
// Make sure vertexCount is the same for vertices, texcoords, colors and normals
|
||||
|
|
@ -1233,7 +1233,7 @@ void rlTexCoord2f(float x, float y)
|
|||
}
|
||||
|
||||
// Define one vertex (normal)
|
||||
// NOTE: Normals limited to TRIANGLES only ?
|
||||
// NOTE: Normals limited to TRIANGLES only?
|
||||
void rlNormal3f(float x, float y, float z)
|
||||
{
|
||||
// TODO: Normals usage...
|
||||
|
|
@ -2206,7 +2206,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth
|
|||
target.depth.id = rlLoadTextureDepth(width, height, depthBits, !useDepthTexture);
|
||||
target.depth.width = width;
|
||||
target.depth.height = height;
|
||||
target.depth.format = 19; //DEPTH_COMPONENT_24BIT ?
|
||||
target.depth.format = 19; //DEPTH_COMPONENT_24BIT?
|
||||
target.depth.mipmaps = 1;
|
||||
}
|
||||
//-----------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Reference in a new issue