Redesigned lighting shader system
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1 changed files with 130 additions and 89 deletions
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@ -168,7 +168,9 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
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// Uniform locations
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int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
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int tintColorLoc; // Color uniform location point (fragment shader)
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int colDiffuseLoc; // Color uniform location point (fragment shader)
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int colAmbientLoc; // Ambient color uniform location point (fragment shader)
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int colSpecularLoc; // Specular color uniform location point (fragment shader)
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// Texture map locations (generic for any kind of map)
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int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0)
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