reviewed ALL non-external files to follow raylib's convention of no spaces around / or *

This commit is contained in:
Johnny Cena 2025-08-29 13:36:22 +02:00
commit 317bbcc510

View file

@ -20,9 +20,9 @@ varying vec3 fragNormal;
void main()
{
fragPosition = vec3(matModel * vec4(vertexPosition, 1.0));
fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
fragColor = vertexColor;
fragNormal = normalize(vec3(matNormal * vec4(vertexNormal, 1.0)));
fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0)));
gl_Position = mvp * vec4(vertexPosition, 1.0);
gl_Position = mvp*vec4(vertexPosition, 1.0);
}