reviewed ALL non-external files to follow raylib's convention of no spaces around / or *

This commit is contained in:
Johnny Cena 2025-08-29 13:36:22 +02:00
commit 317bbcc510

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@ -79,9 +79,9 @@ int main(void)
// Projection from XYZW to XYZ from perspective point (0, 0, 0, 3)
// NOTE: Trace a ray from (0, 0, 0, 3) > p and continue until W = 0
float c = 3.0f/(3.0f - p.w);
p.x = c * p.x;
p.y = c * p.y;
p.z = c * p.z;
p.x = c*p.x;
p.y = c*p.y;
p.z = c*p.z;
// Split XYZ coordinate and W values later for drawing
transformed[i] = (Vector3){ p.x, p.y, p.z };
@ -125,4 +125,4 @@ int main(void)
//--------------------------------------------------------------------------------------
return 0;
}
}