Renamed shaders for consistency

This commit is contained in:
Ray 2025-09-13 10:44:12 +02:00
commit 3148206758

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@ -1,17 +0,0 @@
#version 120
#extension GL_EXT_frag_depth : enable
varying vec2 fragTexCoord;
varying vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepthEXT = 1.0 - gl_FragCoord.z;
}