same cleaning for the lines
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dc98dde2e8
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2fceb9c024
1 changed files with 31 additions and 51 deletions
92
src/external/rlsw.h
vendored
92
src/external/rlsw.h
vendored
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@ -5799,41 +5799,32 @@ static void SW_RASTER_LINE_THIN(const sw_vertex_t *v0, const sw_vertex_t *v1)
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substep = (dy >= 0.0f)? (1.0f - sw_fract(y0)) : sw_fract(y0);
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}
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// Compute per pixel increments
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float xInc = dx/steps;
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float yInc = dy/steps;
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// Line setup, independent of pipeline state
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float stepRcp = sw_rcp(steps);
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_DEPTH_TEST
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float zInc = (v1->position[2] - v0->position[2])*stepRcp;
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_COLOR_INTERP
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float rInc = (v1->color[0] - v0->color[0])*stepRcp;
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float gInc = (v1->color[1] - v0->color[1])*stepRcp;
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float bInc = (v1->color[2] - v0->color[2])*stepRcp;
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float aInc = (v1->color[3] - v0->color[3])*stepRcp;
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#endif
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// Initializing the interpolation starting values
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float x = x0 + xInc*substep;
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float y = y0 + yInc*substep;
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_DEPTH_TEST
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float z = v0->position[2] + zInc*substep;
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_COLOR_INTERP
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float r = v0->color[0] + rInc*substep;
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float g = v0->color[1] + gInc*substep;
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float b = v0->color[2] + bInc*substep;
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float a = v0->color[3] + aInc*substep;
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#endif
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// Start line rasterization
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float xInc = dx*stepRcp;
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float yInc = dy*stepRcp;
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int numPixels = (int)(steps - substep) + 1;
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const int fbWidth = RLSW.colorBuffer->width;
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uint8_t *cPixels = RLSW.colorBuffer->pixels;
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_DEPTH_TEST
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uint8_t *dPixels = RLSW.depthBuffer->pixels;
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#endif
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int numPixels = (int)(steps - substep) + 1;
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// Initializing the interpolation starting values
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float x = x0 + xInc*substep;
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float y = y0 + yInc*substep;
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_DEPTH_TEST
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float zInc = (v1->position[2] - v0->position[2])*stepRcp;
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float z = v0->position[2] + zInc*substep;
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_COLOR_INTERP
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float cInc[4], color[4];
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SW_VEC_OP(cInc[i] = (v1->color[i] - v0->color[i])*stepRcp, i, 4);
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SW_VEC_OP(color[i] = v0->color[i] + cInc[i]*substep, i, 4);
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#else
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// Flat: constant across the whole line, computed once for the whole loop
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const float *srcColor = v0->color;
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#endif
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for (int i = 0; i < numPixels; i++)
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{
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@ -5846,52 +5837,41 @@ static void SW_RASTER_LINE_THIN(const sw_vertex_t *v0, const sw_vertex_t *v1)
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uint8_t *dPtr = dPixels + baseOffset*SW_FRAMEBUFFER_DEPTH_SIZE;
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_DEPTH_TEST
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_DEPTH_TEST
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// TODO: Implement different depth funcs?
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float depth = SW_FRAMEBUFFER_DEPTH_GET(dPtr, 0);
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if (z <= depth)
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{
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// TODO: Implement different depth funcs?
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float depth = SW_FRAMEBUFFER_DEPTH_GET(dPtr, 0);
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if (z > depth) goto discard;
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// TODO: Implement depth mask
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SW_FRAMEBUFFER_DEPTH_SET(dPtr, z, 0);
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}
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_COLOR_INTERP
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float srcColor[4] = {r, g, b, a};
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#else
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const float *srcColor = v0->color;
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_COLOR_INTERP
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const float *srcColor = color;
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_BLEND
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{
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float dstColor[4];
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SW_FRAMEBUFFER_COLOR_GET(dstColor, cPtr, 0);
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RLSW.blendFunc(dstColor, srcColor);
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SW_FRAMEBUFFER_COLOR_SET(cPtr, dstColor, 0);
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}
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#else
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{
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SW_FRAMEBUFFER_COLOR_SET(cPtr, srcColor, 0);
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}
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_DEPTH_TEST
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discard:
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}
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#endif
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// Advance unconditionally: depth test only guards the write above
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x += xInc;
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y += yInc;
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_DEPTH_TEST
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{
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z += zInc;
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}
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_COLOR_INTERP
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r += rInc;
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g += gInc;
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b += bInc;
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a += aInc;
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_DEPTH_TEST
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z += zInc;
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#endif
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#if (SW_RASTER_LINE_FLAGS) & SW_STATE_COLOR_INTERP
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SW_VEC_OP(color[i] += cInc[i], i, 4);
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#endif
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}
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}
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