From 2f65eb450fb921a70ffb69b03f3b2934ba19c76f Mon Sep 17 00:00:00 2001 From: thiagomucci Date: Sun, 12 Jul 2026 20:03:33 -0400 Subject: [PATCH] Fix swScissor() Y-axis clipping inversion in software renderer --- src/external/rlsw.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/external/rlsw.h b/src/external/rlsw.h index bb6e11679..6ca1cecf1 100644 --- a/src/external/rlsw.h +++ b/src/external/rlsw.h @@ -4307,8 +4307,8 @@ void swScissor(int x, int y, int width, int height) RLSW.scClipMin[0] = (2.0f*(float)RLSW.scMin[0]/(float)RLSW.vpSize[0]) - 1.0f; RLSW.scClipMax[0] = (2.0f*(float)RLSW.scMax[0]/(float)RLSW.vpSize[0]) - 1.0f; - RLSW.scClipMax[1] = 1.0f - (2.0f*(float)RLSW.scMin[1]/(float)RLSW.vpSize[1]); - RLSW.scClipMin[1] = 1.0f - (2.0f*(float)RLSW.scMax[1]/(float)RLSW.vpSize[1]); + RLSW.scClipMin[1] = (2.0f*(float)RLSW.scMin[1]/(float)RLSW.vpSize[1]) - 1.0f; + RLSW.scClipMax[1] = (2.0f*(float)RLSW.scMax[1]/(float)RLSW.vpSize[1]) - 1.0f; } void swClearColor(float r, float g, float b, float a)