feat(fixLib): fix release raylib

This commit is contained in:
Arthur Bichara 2025-01-17 17:30:47 +01:00
commit 2f5406bbd9

View file

@ -538,7 +538,7 @@ const char *TextFormat(const char *text, ...); // Formatting of tex
//void SetClipboardText(const char *text)
//const char *GetClipboardText(void)
//void ShowCursor(void)
//void rayShowCursor(void)
//void HideCursor(void)
//void EnableCursor(void)
//void DisableCursor(void)
@ -625,26 +625,26 @@ void InitWindow(int width, int height, const char *title)
// WARNING: External function: Module required: rtext
LoadFontDefault();
#if defined(SUPPORT_MODULE_RSHAPES)
// Set font white rectangle for shapes drawing, so shapes and text can be batched together
// WARNING: rshapes module is required, if not available, default internal white rectangle is used
Rectangle rec = GetFontDefault().recs[95];
// Set font white rayRectangle for shapes drawing, so shapes and text can be batched together
// WARNING: rshapes module is required, if not available, default internal white rayRectangle is used
rayRectangle rec = GetFontDefault().recs[95];
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
{
// NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 });
SetShapesTexture(GetFontDefault().texture, (rayRectangle){ rec.x + 2, rec.y + 2, 1, 1 });
}
else
{
// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 });
// NOTE: We set up a 1px padding on char rayRectangle to avoid pixel bleeding
SetShapesTexture(GetFontDefault().texture, (rayRectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 });
}
#endif
#else
#if defined(SUPPORT_MODULE_RSHAPES)
// Set default texture and rectangle to be used for shapes drawing
// Set default texture and rayRectangle to be used for shapes drawing
// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes
SetShapesTexture(texture, (rayRectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes
#endif
#endif
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
@ -665,7 +665,7 @@ void InitWindow(int width, int height, const char *title)
}
// Close window and unload OpenGL context
void CloseWindow(void)
void rayCloseWindow(void)
{
#if defined(SUPPORT_GIF_RECORDING)
if (gifRecording)