feat(fixLib): fix release raylib

This commit is contained in:
Arthur Bichara 2025-01-17 17:30:47 +01:00
commit 2f5406bbd9
2 changed files with 1840 additions and 1840 deletions

View file

@ -45,7 +45,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
rayCloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;

View file

@ -1,7 +1,7 @@
# format=pipe
InitWindow|void|(int width, int height, const char *title);|
WindowShouldClose|bool|(void);|
CloseWindow|void|(void);|
rayCloseWindow|void|(void);|
IsWindowReady|bool|(void);|
IsWindowMinimized|bool|(void);|
IsWindowResized|bool|(void);|
@ -26,7 +26,7 @@ GetMonitorPhysicalHeight|int|(int monitor);|
GetMonitorName|const char *|(int monitor);|
GetClipboardText|const char *|(void);|
SetClipboardText|void|(const char *text);|
ShowCursor|void|(void);|
rayShowCursor|void|(void);|
HideCursor|void|(void);|
IsCursorHidden|bool|(void);|
EnableCursor|void|(void);|
@ -136,28 +136,28 @@ DrawCircleV|void|(Vector2 center, float radius, Color color);|
DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);|
DrawRing|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
DrawRingLines|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
DrawRectangle|void|(int posX, int posY, int width, int height, Color color);|
DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);|
DrawRectangleRec|void|(Rectangle rec, Color color);|
DrawRectanglePro|void|(Rectangle rec, Vector2 origin, float rotation, Color color);|
DrawRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
DrawRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);|
DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);|
DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);|
DrawRectangleRounded|void|(Rectangle rec, float roundness, int segments, Color color);|
DrawRectangleRoundedLines|void|(Rectangle rec, float roundness, int segments, int lineThick, Color color);|
DrawrayRectangle|void|(int posX, int posY, int width, int height, Color color);|
DrawrayRectangleV|void|(Vector2 position, Vector2 size, Color color);|
DrawrayRectangleRec|void|(rayRectangle rec, Color color);|
DrawrayRectanglePro|void|(rayRectangle rec, Vector2 origin, float rotation, Color color);|
DrawrayRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
DrawrayRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
DrawrayRectangleGradientEx|void|(rayRectangle rec, Color col1, Color col2, Color col3, Color col4);|
DrawrayRectangleLines|void|(int posX, int posY, int width, int height, Color color);|
DrawrayRectangleLinesEx|void|(rayRectangle rec, int lineThick, Color color);|
DrawrayRectangleRounded|void|(rayRectangle rec, float roundness, int segments, Color color);|
DrawrayRectangleRoundedLines|void|(rayRectangle rec, float roundness, int segments, int lineThick, Color color);|
DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);|
DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);|
DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);|
SetShapesTexture|void|(Texture2D texture, Rectangle source);|
CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);|
SetShapesTexture|void|(Texture2D texture, rayRectangle source);|
CheckCollisionRecs|bool|(rayRectangle rec1, rayRectangle rec2);|
CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);|
CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);|
GetCollisionRec|Rectangle|(Rectangle rec1, Rectangle rec2);|
CheckCollisionPointRec|bool|(Vector2 point, Rectangle rec);|
CheckCollisionCircleRec|bool|(Vector2 center, float radius, rayRectangle rec);|
GetCollisionRec|rayRectangle|(rayRectangle rec1, rayRectangle rec2);|
CheckCollisionPointRec|bool|(Vector2 point, rayRectangle rec);|
CheckCollisionPointCircle|bool|(Vector2 point, Vector2 center, float radius);|
CheckCollisionPointTriangle|bool|(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);|
LoadImage|Image|(const char *fileName);|
@ -186,7 +186,7 @@ ImageAlphaMask|void|(Image *image, Image alphaMask);|
ImageAlphaClear|void|(Image *image, Color color, float threshold);
ImageAlphaCrop|void|(Image *image, float threshold);|
ImageAlphaPremultiply|void|(Image *image);|
ImageCrop|void|(Image *image, Rectangle crop);|
ImageCrop|void|(Image *image, rayRectangle crop);|
ImageResize|void|(Image *image, int newWidth, int newHeight);|
ImageResizeNN|void|(Image *image, int newWidth,int newHeight);|void|
ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);|
@ -195,9 +195,9 @@ ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);|
ImageExtractPalette|Color *|(Image image, int maxPaletteSize, int *extractCount);|
ImageText|Image|(const char *text, int fontSize, Color color);|
ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);|
ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);|
ImageDrawRectangle|void|(Image *dst, Rectangle rec, Color color);|
ImageDrawRectangleLines|void|(Image *dst, Rectangle rec, int thick, Color color);|
ImageDraw|void|(Image *dst, Image src, rayRectangle srcRec, rayRectangle dstRec);|
ImageDrawrayRectangle|void|(Image *dst, rayRectangle rec, Color color);|
ImageDrawrayRectangleLines|void|(Image *dst, rayRectangle rec, int thick, Color color);|
ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);|
ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);|
ImageFlipVertical|void|(Image *image);|
@ -225,10 +225,10 @@ SetTextureWrap|void|(Texture2D texture, int wrapMode);|
DrawTexture|void|(Texture2D texture, int posX, int posY, Color tint);|
DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);|
DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);|
DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);|
DrawTextureQuad|void|(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);|
DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
DrawTextureNPatch|void|(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
DrawTextureRec|void|(Texture2D texture, rayRectangle sourceRec, Vector2 position, Color tint);|
DrawTextureQuad|void|(Texture2D texture, Vector2 tiling, Vector2 offset, rayRectangle quad, Color tint);|
DrawTexturePro|void|(Texture2D texture, rayRectangle sourceRec, rayRectangle destRec, Vector2 origin, float rotation, Color tint);|
DrawTextureNPatch|void|(Texture2D texture, NPatchInfo nPatchInfo, rayRectangle destRec, Vector2 origin, float rotation, Color tint);|
GetFontDefault|Font|(void);|
LoadFont|Font|(const char *fileName);|
LoadFontEx|Font|(const char *fileName, int fontSize, int *fontChars, int charsCount);|
@ -239,8 +239,8 @@ UnloadFont|void|(Font font);|
DrawFPS|void|(int posX, int posY);|
DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);|
DrawTextEx|void|(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);|
DrawTextRec|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);|
DrawTextRecEx|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);|
DrawTextRec|void|(Font font, const char *text, rayRectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);|
DrawTextRecEx|void|(Font font, const char *text, rayRectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);|
MeasureText|int|(const char *text, int fontSize);|
MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);|
GetGlyphIndex|int|(Font font, int character);|
@ -308,7 +308,7 @@ DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);|
DrawModelWiresEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
DrawBoundingBox|void|(BoundingBox box, Color color);|
DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);|
DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);|
DrawBillboardRec|void|(Camera camera, Texture2D texture, rayRectangle sourceRec, Vector3 center, float size, Color tint);|
CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);|
CheckCollisionBoxes|bool|(BoundingBox box1, BoundingBox box2);|
CheckCollisionBoxSphere|bool|(BoundingBox box, Vector3 centerSphere, float radiusSphere);|
@ -400,7 +400,7 @@ Vector4|struct||
Quaternion|struct||
Matrix|struct||
Color|struct||
Rectangle|struct||
rayRectangle|struct||
Image|struct||
Texture|struct||
RenderTexture|struct||