feat(fixLib): fix release raylib
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ae50bfa2cc
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2 changed files with 1840 additions and 1840 deletions
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@ -45,7 +45,7 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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@ -1,7 +1,7 @@
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# format=pipe
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InitWindow|void|(int width, int height, const char *title);|
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WindowShouldClose|bool|(void);|
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CloseWindow|void|(void);|
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rayCloseWindow|void|(void);|
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IsWindowReady|bool|(void);|
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IsWindowMinimized|bool|(void);|
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IsWindowResized|bool|(void);|
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@ -26,7 +26,7 @@ GetMonitorPhysicalHeight|int|(int monitor);|
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GetMonitorName|const char *|(int monitor);|
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GetClipboardText|const char *|(void);|
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SetClipboardText|void|(const char *text);|
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ShowCursor|void|(void);|
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rayShowCursor|void|(void);|
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HideCursor|void|(void);|
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IsCursorHidden|bool|(void);|
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EnableCursor|void|(void);|
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@ -136,28 +136,28 @@ DrawCircleV|void|(Vector2 center, float radius, Color color);|
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DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);|
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DrawRing|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
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DrawRingLines|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
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DrawRectangle|void|(int posX, int posY, int width, int height, Color color);|
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DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);|
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DrawRectangleRec|void|(Rectangle rec, Color color);|
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DrawRectanglePro|void|(Rectangle rec, Vector2 origin, float rotation, Color color);|
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DrawRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
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DrawRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
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DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);|
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DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);|
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DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);|
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DrawRectangleRounded|void|(Rectangle rec, float roundness, int segments, Color color);|
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DrawRectangleRoundedLines|void|(Rectangle rec, float roundness, int segments, int lineThick, Color color);|
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DrawrayRectangle|void|(int posX, int posY, int width, int height, Color color);|
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DrawrayRectangleV|void|(Vector2 position, Vector2 size, Color color);|
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DrawrayRectangleRec|void|(rayRectangle rec, Color color);|
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DrawrayRectanglePro|void|(rayRectangle rec, Vector2 origin, float rotation, Color color);|
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DrawrayRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
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DrawrayRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
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DrawrayRectangleGradientEx|void|(rayRectangle rec, Color col1, Color col2, Color col3, Color col4);|
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DrawrayRectangleLines|void|(int posX, int posY, int width, int height, Color color);|
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DrawrayRectangleLinesEx|void|(rayRectangle rec, int lineThick, Color color);|
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DrawrayRectangleRounded|void|(rayRectangle rec, float roundness, int segments, Color color);|
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DrawrayRectangleRoundedLines|void|(rayRectangle rec, float roundness, int segments, int lineThick, Color color);|
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DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
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DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
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DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);|
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DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);|
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DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);|
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SetShapesTexture|void|(Texture2D texture, Rectangle source);|
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CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);|
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SetShapesTexture|void|(Texture2D texture, rayRectangle source);|
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CheckCollisionRecs|bool|(rayRectangle rec1, rayRectangle rec2);|
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CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);|
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CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);|
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GetCollisionRec|Rectangle|(Rectangle rec1, Rectangle rec2);|
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CheckCollisionPointRec|bool|(Vector2 point, Rectangle rec);|
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CheckCollisionCircleRec|bool|(Vector2 center, float radius, rayRectangle rec);|
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GetCollisionRec|rayRectangle|(rayRectangle rec1, rayRectangle rec2);|
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CheckCollisionPointRec|bool|(Vector2 point, rayRectangle rec);|
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CheckCollisionPointCircle|bool|(Vector2 point, Vector2 center, float radius);|
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CheckCollisionPointTriangle|bool|(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);|
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LoadImage|Image|(const char *fileName);|
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@ -186,7 +186,7 @@ ImageAlphaMask|void|(Image *image, Image alphaMask);|
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ImageAlphaClear|void|(Image *image, Color color, float threshold);
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ImageAlphaCrop|void|(Image *image, float threshold);|
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ImageAlphaPremultiply|void|(Image *image);|
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ImageCrop|void|(Image *image, Rectangle crop);|
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ImageCrop|void|(Image *image, rayRectangle crop);|
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ImageResize|void|(Image *image, int newWidth, int newHeight);|
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ImageResizeNN|void|(Image *image, int newWidth,int newHeight);|void|
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ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);|
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@ -195,9 +195,9 @@ ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);|
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ImageExtractPalette|Color *|(Image image, int maxPaletteSize, int *extractCount);|
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ImageText|Image|(const char *text, int fontSize, Color color);|
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ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);|
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ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);|
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ImageDrawRectangle|void|(Image *dst, Rectangle rec, Color color);|
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ImageDrawRectangleLines|void|(Image *dst, Rectangle rec, int thick, Color color);|
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ImageDraw|void|(Image *dst, Image src, rayRectangle srcRec, rayRectangle dstRec);|
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ImageDrawrayRectangle|void|(Image *dst, rayRectangle rec, Color color);|
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ImageDrawrayRectangleLines|void|(Image *dst, rayRectangle rec, int thick, Color color);|
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ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);|
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ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);|
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ImageFlipVertical|void|(Image *image);|
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@ -225,10 +225,10 @@ SetTextureWrap|void|(Texture2D texture, int wrapMode);|
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DrawTexture|void|(Texture2D texture, int posX, int posY, Color tint);|
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DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);|
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DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);|
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DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);|
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DrawTextureQuad|void|(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);|
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DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
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DrawTextureNPatch|void|(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
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DrawTextureRec|void|(Texture2D texture, rayRectangle sourceRec, Vector2 position, Color tint);|
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DrawTextureQuad|void|(Texture2D texture, Vector2 tiling, Vector2 offset, rayRectangle quad, Color tint);|
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DrawTexturePro|void|(Texture2D texture, rayRectangle sourceRec, rayRectangle destRec, Vector2 origin, float rotation, Color tint);|
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DrawTextureNPatch|void|(Texture2D texture, NPatchInfo nPatchInfo, rayRectangle destRec, Vector2 origin, float rotation, Color tint);|
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GetFontDefault|Font|(void);|
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LoadFont|Font|(const char *fileName);|
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LoadFontEx|Font|(const char *fileName, int fontSize, int *fontChars, int charsCount);|
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@ -239,8 +239,8 @@ UnloadFont|void|(Font font);|
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DrawFPS|void|(int posX, int posY);|
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DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);|
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DrawTextEx|void|(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);|
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DrawTextRec|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);|
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DrawTextRecEx|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);|
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DrawTextRec|void|(Font font, const char *text, rayRectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);|
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DrawTextRecEx|void|(Font font, const char *text, rayRectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);|
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MeasureText|int|(const char *text, int fontSize);|
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MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);|
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GetGlyphIndex|int|(Font font, int character);|
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@ -308,7 +308,7 @@ DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);|
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DrawModelWiresEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
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DrawBoundingBox|void|(BoundingBox box, Color color);|
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DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);|
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DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);|
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DrawBillboardRec|void|(Camera camera, Texture2D texture, rayRectangle sourceRec, Vector3 center, float size, Color tint);|
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CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);|
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CheckCollisionBoxes|bool|(BoundingBox box1, BoundingBox box2);|
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CheckCollisionBoxSphere|bool|(BoundingBox box, Vector3 centerSphere, float radiusSphere);|
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@ -400,7 +400,7 @@ Vector4|struct||
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Quaternion|struct||
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Matrix|struct||
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Color|struct||
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Rectangle|struct||
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rayRectangle|struct||
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Image|struct||
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Texture|struct||
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RenderTexture|struct||
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