feat(fixLib): fix release raylib
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1 changed files with 1840 additions and 1840 deletions
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@ -13,7 +13,7 @@
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#include "raylib.h"
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#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture
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#define NUM_FRAMES 3 // Number of frames (rayRectangles) for the button sprite texture
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -32,12 +32,12 @@ int main(void)
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Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound
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Texture2D button = LoadTexture("resources/button.png"); // Load button texture
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// Define frame rectangle for drawing
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// Define frame rayRectangle for drawing
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float frameHeight = (float)button.height/NUM_FRAMES;
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Rectangle sourceRec = { 0, 0, (float)button.width, frameHeight };
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rayRectangle sourceRec = { 0, 0, (float)button.width, frameHeight };
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// Define button bounds on screen
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Rectangle btnBounds = { screenWidth/2.0f - button.width/2.0f, screenHeight/2.0f - button.height/NUM_FRAMES/2.0f, (float)button.width, frameHeight };
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rayRectangle btnBounds = { screenWidth/2.0f - button.width/2.0f, screenHeight/2.0f - button.height/NUM_FRAMES/2.0f, (float)button.width, frameHeight };
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int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
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bool btnAction = false; // Button action should be activated
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@ -72,7 +72,7 @@ int main(void)
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// TODO: Any desired action
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}
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// Calculate button frame rectangle to draw depending on button state
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// Calculate button frame rayRectangle to draw depending on button state
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sourceRec.y = btnState*frameHeight;
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//----------------------------------------------------------------------------------
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@ -95,7 +95,7 @@ int main(void)
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CloseAudioDevice(); // Close audio device
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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