feat(fixLib): fix release raylib

This commit is contained in:
Arthur Bichara 2025-01-17 17:30:47 +01:00
commit 2f5406bbd9

View file

@ -112,8 +112,8 @@ int main(void)
// Draw active particles
for (int i = 0; i < MAX_PARTICLES; i++)
{
if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0.0f, 0.0f, (float)smoke.width, (float)smoke.height },
(Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size },
if (mouseTail[i].active) DrawTexturePro(smoke, (rayRectangle){ 0.0f, 0.0f, (float)smoke.width, (float)smoke.height },
(rayRectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size },
(Vector2){ (float)(smoke.width*mouseTail[i].size/2.0f), (float)(smoke.height*mouseTail[i].size/2.0f) }, mouseTail[i].rotation,
Fade(mouseTail[i].color, mouseTail[i].alpha));
}
@ -133,7 +133,7 @@ int main(void)
//--------------------------------------------------------------------------------------
UnloadTexture(smoke);
CloseWindow(); // Close window and OpenGL context
rayCloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;