feat(fixLib): fix release raylib
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@ -5,9 +5,9 @@
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* NOTE: Sprite fonts should be generated following this conventions:
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*
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* - Characters must be ordered starting with character 32 (Space)
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* - Every character must be contained within the same Rectangle height
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* - Every character must be contained within the same rayRectangle height
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* - Every character and every line must be separated by the same distance (margin/padding)
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* - Rectangles must be defined by a MAGENTA color background
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* - rayRectangles must be defined by a MAGENTA color background
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*
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* Following those constraints, a font can be provided just by an image,
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* this is quite handy to avoid additional font descriptor files (like BMFonts use).
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@ -84,7 +84,7 @@ int main(void)
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UnloadFont(font2); // Font unloading
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UnloadFont(font3); // Font unloading
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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