feat(fixLib): fix release raylib

This commit is contained in:
Arthur Bichara 2025-01-17 17:30:47 +01:00
commit 2f5406bbd9

View file

@ -5,9 +5,9 @@
* NOTE: Sprite fonts should be generated following this conventions:
*
* - Characters must be ordered starting with character 32 (Space)
* - Every character must be contained within the same Rectangle height
* - Every character must be contained within the same rayRectangle height
* - Every character and every line must be separated by the same distance (margin/padding)
* - Rectangles must be defined by a MAGENTA color background
* - rayRectangles must be defined by a MAGENTA color background
*
* Following those constraints, a font can be provided just by an image,
* this is quite handy to avoid additional font descriptor files (like BMFonts use).
@ -84,7 +84,7 @@ int main(void)
UnloadFont(font2); // Font unloading
UnloadFont(font3); // Font unloading
CloseWindow(); // Close window and OpenGL context
rayCloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;