feat(fixLib): fix release raylib

This commit is contained in:
Arthur Bichara 2025-01-17 17:30:47 +01:00
commit 2f5406bbd9

View file

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - easings rectangle array
* raylib [shapes] example - easings rayRectangle array
*
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
* the library to same directory as example or make sure it's available on include path.
@ -36,9 +36,9 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rayRectangle array");
Rectangle recs[MAX_RECS_X*MAX_RECS_Y] = { 0 };
rayRectangle recs[MAX_RECS_X*MAX_RECS_Y] = { 0 };
for (int y = 0; y < MAX_RECS_Y; y++)
{
@ -53,7 +53,7 @@ int main(void)
float rotation = 0.0f;
int framesCounter = 0;
int state = 0; // Rectangles animation state: 0-Playing, 1-Finished
int state = 0; // rayRectangles animation state: 0-Playing, 1-Finished
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -105,7 +105,7 @@ int main(void)
{
for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
{
DrawRectanglePro(recs[i], (Vector2){ recs[i].width/2, recs[i].height/2 }, rotation, RED);
DrawrayRectanglePro(recs[i], (Vector2){ recs[i].width/2, recs[i].height/2 }, rotation, RED);
}
}
else if (state == 1) DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, GRAY);
@ -116,7 +116,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
rayCloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;