feat(fixLib): fix release raylib
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1 changed files with 1840 additions and 1840 deletions
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@ -186,7 +186,7 @@ int main(void)
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for (int n = 0; n < MAX_STARS; n++)
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{
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// Single pixel is just too small these days!
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DrawRectangle((int)stars[n].position.x, (int)stars[n].position.y, 2, 2, WHITE);
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DrawrayRectangle((int)stars[n].position.x, (int)stars[n].position.y, 2, 2, WHITE);
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}
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for (int i = 0; i < 16; i++)
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@ -198,11 +198,11 @@ int main(void)
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// Draw spot lights
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BeginShaderMode(shdrSpot);
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// Instead of a blank rectangle you could render here
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// Instead of a blank rayRectangle you could render here
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// a render texture of the full screen used to do screen
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// scaling (slight adjustment to shader would be required
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// to actually pay attention to the colour!)
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DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
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DrawrayRectangle(0, 0, screenWidth, screenHeight, WHITE);
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EndShaderMode();
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DrawFPS(10, 10);
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@ -220,7 +220,7 @@ int main(void)
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UnloadTexture(texRay);
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UnloadShader(shdrSpot);
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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