feat(fixLib): fix release raylib
This commit is contained in:
parent
ae50bfa2cc
commit
2f5406bbd9
1 changed files with 1840 additions and 1840 deletions
|
|
@ -94,10 +94,10 @@ int main(void)
|
|||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// We only draw a white full-screen rectangle,
|
||||
// We only draw a white full-screen rayRectangle,
|
||||
// frame is generated in shader using raymarching
|
||||
BeginShaderMode(shader);
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), WHITE);
|
||||
DrawrayRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), WHITE);
|
||||
EndShaderMode();
|
||||
|
||||
DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", GetScreenWidth() - 280, GetScreenHeight() - 20, 10, BLACK);
|
||||
|
|
@ -110,7 +110,7 @@ int main(void)
|
|||
//--------------------------------------------------------------------------------------
|
||||
UnloadShader(shader); // Unload shader
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
rayCloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
|
|
|
|||
Loading…
Reference in a new issue