feat(fixLib): fix release raylib

This commit is contained in:
Arthur Bichara 2025-01-17 17:30:47 +01:00
commit 2f5406bbd9

View file

@ -94,10 +94,10 @@ int main(void)
ClearBackground(RAYWHITE);
// We only draw a white full-screen rectangle,
// We only draw a white full-screen rayRectangle,
// frame is generated in shader using raymarching
BeginShaderMode(shader);
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), WHITE);
DrawrayRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), WHITE);
EndShaderMode();
DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", GetScreenWidth() - 280, GetScreenHeight() - 20, 10, BLACK);
@ -110,7 +110,7 @@ int main(void)
//--------------------------------------------------------------------------------------
UnloadShader(shader); // Unload shader
CloseWindow(); // Close window and OpenGL context
rayCloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;