feat(fixLib): fix release raylib
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1 changed files with 1840 additions and 1840 deletions
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@ -113,7 +113,7 @@ int main(void)
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// Raymarch Scene
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rlEnableDepthTest(); //Manually enable Depth Test to handle multiple rendering methods.
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BeginShaderMode(shdrRaymarch);
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DrawRectangleRec((Rectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE);
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DrawrayRectangleRec((rayRectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE);
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EndShaderMode();
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// Raserize Scene
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@ -132,7 +132,7 @@ int main(void)
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE);
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DrawTextureRec(target.texture, (rayRectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -144,7 +144,7 @@ int main(void)
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UnloadShader(shdrRaymarch);
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UnloadShader(shdrRaster);
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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