feat(fixLib): fix release raylib
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1 changed files with 1840 additions and 1840 deletions
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@ -67,11 +67,11 @@ int main(void)
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BeginTextureMode(target); // Enable drawing to texture
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ClearBackground(BLACK); // Clear the render texture
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// Draw a rectangle in shader mode to be used as shader canvas
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// NOTE: Rectangle uses font white character texture coordinates,
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// Draw a rayRectangle in shader mode to be used as shader canvas
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// NOTE: rayRectangle uses font white character texture coordinates,
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// so shader can not be applied here directly because input vertexTexCoord
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// do not represent full screen coordinates (space where want to apply shader)
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLACK);
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DrawrayRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLACK);
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EndTextureMode(); // End drawing to texture (now we have a blank texture available for the shader)
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BeginDrawing();
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@ -79,7 +79,7 @@ int main(void)
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BeginShaderMode(shader);
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// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
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DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
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DrawTextureRec(target.texture, (rayRectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
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EndShaderMode();
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -90,7 +90,7 @@ int main(void)
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UnloadShader(shader); // Unload shader
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UnloadRenderTexture(target); // Unload render texture
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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