feat(fixLib): fix release raylib
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1 changed files with 1840 additions and 1840 deletions
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@ -279,7 +279,7 @@ int main(void)
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.id = gBuffer.positionTexture,
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.width = screenWidth,
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.height = screenHeight,
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}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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}, (rayRectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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} break;
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@ -289,7 +289,7 @@ int main(void)
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.id = gBuffer.normalTexture,
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.width = screenWidth,
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.height = screenHeight,
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}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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}, (rayRectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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} break;
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@ -299,7 +299,7 @@ int main(void)
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.id = gBuffer.albedoSpecTexture,
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.width = screenWidth,
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.height = screenHeight,
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}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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}, (rayRectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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} break;
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}
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@ -328,7 +328,7 @@ int main(void)
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rlUnloadTexture(gBuffer.albedoSpecTexture);
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rlUnloadTexture(gBuffer.depthRenderbuffer);
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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