feat(fixLib): fix release raylib

This commit is contained in:
Arthur Bichara 2025-01-17 17:30:47 +01:00
commit 2f5406bbd9
2 changed files with 1840 additions and 1840 deletions

View file

@ -31,7 +31,7 @@ vec2 VectorRotateTime(vec2 v, float speed)
return v;
}
float Rectangle(in vec2 st, in float size, in float fill)
float rayRectangle(in vec2 st, in float size, in float fill)
{
float roundSize = 0.5 - size/2.0;
float left = step(roundSize, st.x);
@ -53,7 +53,7 @@ void main()
fpos = VectorRotateTime(fpos, 0.2);
float alpha = Rectangle(fpos, 0.216, 1.0);
float alpha = rayRectangle(fpos, 0.216, 1.0);
vec3 color = vec3(0.3, 0.3, 0.3);
gl_FragColor = vec4(color, alpha);

View file

@ -32,7 +32,7 @@ vec2 VectorRotateTime(vec2 v, float speed)
return v;
}
float Rectangle(in vec2 st, in float size, in float fill)
float rayRectangle(in vec2 st, in float size, in float fill)
{
float roundSize = 0.5 - size/2.0;
float left = step(roundSize, st.x);
@ -54,7 +54,7 @@ void main()
fpos = VectorRotateTime(fpos, 0.2);
float alpha = Rectangle(fpos, 0.216, 1.0);
float alpha = rayRectangle(fpos, 0.216, 1.0);
vec3 color = vec3(0.3, 0.3, 0.3);
finalColor = vec4(color, alpha);