feat(fixLib): fix release raylib
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1 changed files with 1840 additions and 1840 deletions
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@ -78,7 +78,7 @@ int main(void)
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BeginTextureMode(target);
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ClearBackground(RAYWHITE); // Clear render texture background color
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for (int i = 0; i < 10; i++) DrawRectangle(0, (gameScreenHeight/10)*i, gameScreenWidth, gameScreenHeight/10, colors[i]);
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for (int i = 0; i < 10; i++) DrawrayRectangle(0, (gameScreenHeight/10)*i, gameScreenWidth, gameScreenHeight/10, colors[i]);
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DrawText("If executed inside a window,\nyou can resize the window,\nand see the screen scaling!", 10, 25, 20, WHITE);
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DrawText(TextFormat("Default Mouse: [%i , %i]", (int)mouse.x, (int)mouse.y), 350, 25, 20, GREEN);
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@ -89,8 +89,8 @@ int main(void)
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ClearBackground(BLACK); // Clear screen background
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// Draw render texture to screen, properly scaled
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DrawTexturePro(target.texture, (Rectangle){ 0.0f, 0.0f, (float)target.texture.width, (float)-target.texture.height },
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(Rectangle){ (GetScreenWidth() - ((float)gameScreenWidth*scale))*0.5f, (GetScreenHeight() - ((float)gameScreenHeight*scale))*0.5f,
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DrawTexturePro(target.texture, (rayRectangle){ 0.0f, 0.0f, (float)target.texture.width, (float)-target.texture.height },
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(rayRectangle){ (GetScreenWidth() - ((float)gameScreenWidth*scale))*0.5f, (GetScreenHeight() - ((float)gameScreenHeight*scale))*0.5f,
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(float)gameScreenWidth*scale, (float)gameScreenHeight*scale }, (Vector2){ 0, 0 }, 0.0f, WHITE);
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EndDrawing();
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//--------------------------------------------------------------------------------------
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@ -100,7 +100,7 @@ int main(void)
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//--------------------------------------------------------------------------------------
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UnloadRenderTexture(target); // Unload render texture
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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