feat(fixLib): fix release raylib
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1 changed files with 1840 additions and 1840 deletions
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@ -29,7 +29,7 @@ typedef struct Player {
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} Player;
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typedef struct EnvElement {
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Rectangle rect;
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rayRectangle rect;
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int blocking;
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Color color;
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} EnvElement;
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@ -282,17 +282,17 @@ int main(void)
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// Draw environment elements
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for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
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{
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DrawRectangleRec(envElements[i].rect, envElements[i].color);
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DrawrayRectangleRec(envElements[i].rect, envElements[i].color);
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}
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// Draw player rectangle
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DrawRectangleRec((Rectangle){ player.position.x - 20, player.position.y - 40, 40, 40 }, RED);
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// Draw player rayRectangle
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DrawrayRectangleRec((rayRectangle){ player.position.x - 20, player.position.y - 40, 40, 40 }, RED);
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EndMode2D();
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// Draw game controls
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DrawRectangle(10, 10, 290, 145, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines(10, 10, 290, 145, Fade(BLUE, 0.8f));
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DrawrayRectangle(10, 10, 290, 145, Fade(SKYBLUE, 0.5f));
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DrawrayRectangleLines(10, 10, 290, 145, Fade(BLUE, 0.8f));
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DrawText("Controls:", 20, 20, 10, BLACK);
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DrawText("- RIGHT | LEFT: Player movement", 30, 40, 10, DARKGRAY);
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@ -305,16 +305,16 @@ int main(void)
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// Draw automation events recording indicator
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if (eventRecording)
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{
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DrawRectangle(10, 160, 290, 30, Fade(RED, 0.3f));
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DrawRectangleLines(10, 160, 290, 30, Fade(MAROON, 0.8f));
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DrawrayRectangle(10, 160, 290, 30, Fade(RED, 0.3f));
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DrawrayRectangleLines(10, 160, 290, 30, Fade(MAROON, 0.8f));
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DrawCircle(30, 175, 10, MAROON);
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if (((frameCounter/15)%2) == 1) DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), 50, 170, 10, MAROON);
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}
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else if (eventPlaying)
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{
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DrawRectangle(10, 160, 290, 30, Fade(LIME, 0.3f));
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DrawRectangleLines(10, 160, 290, 30, Fade(DARKGREEN, 0.8f));
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DrawrayRectangle(10, 160, 290, 30, Fade(LIME, 0.3f));
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DrawrayRectangleLines(10, 160, 290, 30, Fade(DARKGREEN, 0.8f));
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DrawTriangle((Vector2){ 20, 155 + 10 }, (Vector2){ 20, 155 + 30 }, (Vector2){ 40, 155 + 20 }, DARKGREEN);
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if (((frameCounter/15)%2) == 1) DrawText(TextFormat("PLAYING RECORDED EVENTS... [%i]", currentPlayFrame), 50, 170, 10, DARKGREEN);
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@ -327,7 +327,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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